The C# to Lua compiler.
CSharp.lua is a C# to Lua compiler. Write C# then run on lua VM.
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Build on Microsoft Roslyn. Support for C# 7.0.
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Highly readable code generation. C# AST ---> Lua AST ---> Lua Code.
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Allowing almost all of the C# language features.
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Provides CoreSystem.lua library, can run away of CLR.
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Self-Compiling, run "./test/self-compiling/self.bat".
C# code
using System;
namespace HelloLua {
public static class Program {
public static void Main() {
Console.WriteLine("hello lua!");
}
}
}
To Lua
-- Generated by CSharp.lua Compiler 1.0.0.0
local System = System
System.namespace("HelloLua", function (namespace)
namespace.class("Program", function (namespace)
local Main
Main = function ()
System.Console.WriteLine("hello lua!")
end
return {
Main = Main
}
end)
end)
https://yanghuan.github.io/external/bridgelua-editor/index.html
D:\>dotnet CSharp.Lua.Launcher.dll -h
Usage: CSharp.lua [-s srcfolder] [-d dstfolder]
Arguments
-s : source directory, all *.cs files whill be compiled
-d : destination directory, will put the out lua files
Options
-h : show the help message
-l : libraries referenced, use ';' to separate
-m : meta files, like System.xml, use ';' to separate
-csc : csc.exe command argumnets, use ';' to separate
-c : support classic lua version(5.1), default support 5.3
-i : indent number, default is 2
-a : attributes need to export, use ';' to separate, if ""-a"" only, all attributes whill be exported
https://github.com/yanghuan/CSharp.lua/releases
CoreSystem.lua library that implements most of the .NET Framework core classes, including support for basic type, delegate, generic collection classes & linq. The Converted lua code, need to reference it
- fibonacci, a console program code, print Fibonacci number.
https://github.com/yanghuan/CSharp.lua/wiki