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WIP Path Rasterizer for WGPU

View the glorious screenshot.

This library only supports straight lines and quadratic bezier curves so far, and it's not quite optimal yet. It also avoids compute shaders for now, so it should work in a browser.

Lyon is used with infinite tolerance for interior tessellation, and a few more triangles are added to render curves with Loop and Blinn's techniques, described here.

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