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A mobile Truth or Dare game for iOS and Android application built using Flutter with CI/CD running on Codemagic.

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ITCraftship/truth-or-dare

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A mobile Truth or Dare game for iOS and Android application built using Flutter with CI/CD running on Codemagic.

Demo

Get it on Google Play Get it on the App Store

Quick Start

Prerequisites

  • Install Ruby Version Manager – not required, but recommended (see below for details)
  • Install flutter and dependencies, including:
    • Xcode
    • Cocoapods (when you chose to use RVM, then make sure to install Cocoapods again for the current ruby environment – i.e. Ruby 2.4.1)
  • Install dart
    brew tap dart-lang/dart
    brew install dart

RVM & Ruby

macOS

You'll need a ruby environment. It's recommended to use RVM.

  1. On a Mac you'll need to install GPG first, ex: https://gpgtools.org or better use ``
  2. Then install RVM by running:
gpg2 --recv-keys 409B6B1796C275462A1703113804BB82D39DC0E3 7D2BAF1CF37B13E2069D6956105BD0E739499BDB && \
curl -sSL https://get.rvm.io | bash -s stable

if you're getting a "no route to host" error instead run this:

gpg --keyserver hkp://51.38.91.189 --recv-keys 409B6B1796C275462A1703113804BB82D39DC0E3 7D2BAF1CF37B13E2069D6956105BD0E739499BDB
\curl -sSL https://get.rvm.io | bash -s stable
  1. If you just installed RVM, then install Ruby as well:
rvm install 2.4.1

The ruby version is specificed in .ruby-version file.

After you have Ruby installed using RVM, you can run:

bundle install
Windows

TODO: add windows instructions (contributions welcome)

Automated Build process

Environment setup

You need to add the following environmental variables in your .zshrc or .bash_profile (or similar for your shell):

export TOD_APPLE_ID=[your apple id]
export TOD_APP_SPECIFIC_PASSWORD=[your app specific password for CI/CD]
export [email protected]:your-org/your-repository.git
export TOD_MATCH_PASSPHRASE=[the password to encrypt/decrypt your match repository]

Remember to run this after setting these variables for your current terminal instance (needed only once during setup):

source ~/.zshrc

Setup iOS builds

Create the app in AppStore Connect

Firstly create you app and bundle ID at https://developer.apple.com and use the values later on.

Set your Apple Developer values

Replace the com.itcraftship.truth-or-dare bundle ID and Apple Team ID in all relevant places:

  • fastlane/Matchfile
  • fastlane/Fastfile
  • fastlane/Appfile
  • ios/Runner.xcodeproj/project.pbxproj

Change your Apple Team ID (team_id) in fastlane/Appfile.

Create keychain

On your macOS device run:

bundle exec fastlane setup_keychain

This will create a new keychain to use for code signing. The password used for the keychain is secretPass. You don't need to worry about making it secure as it will be only on your local machine.

Code Signing

First you need to create an SSH key for accessing your git repository with certificates for Fastlane Match to be able to clone it during the Fastlane build action. To encrypt the certificates repository you should use the value stored in TOD_MATCH_PASSPHRASE environment variable.

To create the certificates & provisioning profiles in your Apple Developer Account you'll need to run these 3 commands:

MATCH_PASSWORD=$TOD_MATCH_PASSPHRASE bundle exec fastlane match adhoc
MATCH_PASSWORD=$TOD_MATCH_PASSPHRASE bundle exec fastlane match development
MATCH_PASSWORD=$TOD_MATCH_PASSPHRASE bundle exec fastlane match appstore

When prompted for passwords/apple ID use the values that you configured in the environment above.

Make an iOS release to TestFlight/App Store

Now you should be all set to deliver your app to TestFlight

sh ci/build_ios_qa.sh

Setup Android builds

Create the app in Google Play Console

Visit the Google Play Console and create your new application. Make sure you opt-in for Google CodeSigning in Setup > App signing submenu item.

Generate a key and keystore

  1. Use the following command to initiate keytore and certificate generation:
    keytool -genkey -v -keystore itc-release.keystore -keyalg RSA -keysize 2048 -validity 10000 -alias itc
  2. Backup your itc-release.keystore file and store passwords safely. If you loose this, then there's a painful process that includes contacting Google's support (see: Create a new upload key).

You can call the keystore whatever you like instead of itc-release.keystore, but you'll have to use that new name across all other placess, .i.e.:

  • android/key.properties
  • codemagic.yaml

Create a key.properties file

Create a android/key.properties file with the keystore file name password set in the previous step:

storePassword=thePasswordFromBefore
keyPassword=thePasswordFromBefore
keyAlias=itc
storeFile=../../itc-release.keystore

Generate a google_play.json for upload

As Google Play account owner follow these instructions to generate the JSON key for API upload to Google Play: https://developers.google.com/android-publisher/getting_started

Add this google_play.json file to the root of your project. This will allow uploading to the Google Play store.

Make a release to Google Play

Run:

sh sh ci/build_android_qa.sh

Setup the builds with Codemagic

Please take a look at the detailed tutorial to learn how to fork this app and set it up for release in Apple AppStore and Google Play using Fastlane and Codemagic.

License

Released under MIT License. See LICENSE for more info.

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A mobile Truth or Dare game for iOS and Android application built using Flutter with CI/CD running on Codemagic.

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