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- Added SendInvalidPlayerSync to crash raksamp - Added IsPlayerCheckpointActive, IsPlayerRaceCheckpointActive - Fixed bug with IsPlayerConnected, this function will check 4byte of playerid not only 2 - Improved hooking system, now hooks only will run from gamemode TODO: Fix GetPlayerWeapon() bug which caused by OnPlayerStatsAndWeaponsUpdate
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#include "RPCs.h" | ||
#include "Utils.h" | ||
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#ifndef WIN32 | ||
#ifndef _WIN32 | ||
#include <string.h> | ||
#endif | ||
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