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When attempting to save, it either throws
this._gameSave.data.boxPositions[a] is undefined
orcan't convert undefined to object
.It doesn't properly set the array on the dynamic object (
_gameSave.data
/_gameSave.data.boxPositions
). This just redoes a bit of the behaviour to set the array properly, by creating a temp one that DOES get properly pushed to with the box data.I think the code comment above the modified lines of code should also be changed as well to reflect the new behavious