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Add CI to build Linux binaries #5
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Point people upstream
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This adds CI to publish Linux builds. How it works: - Export ROTA from source using Godot Engine - Upload that export as a build artifact - On GitHub releases, attach that build artifact to the release Eventually this could be expanded to build a Flatpak, a prerequisite to getting it onto Flathub. I intended to use the [godot-ci GitHub Action](https://github.com/marketplace/actions/godot-ci) for CI, but it doesn't currently support Godot 3.6 (see: abarichello/godot-ci#155). So for now, I'm using [docker.io/smks/godot-ci](https://hub.docker.com/r/smks/godot-ci) which is a container image forked from the former and just updated for 3.6.
Borderless is unexpected on Linux, and explicitly discouraged by the [Flathub Quality Guidelines][1]. This can still be toggled off from the in-game options if players prefer. [1]: https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines/#include-window-shadow-and-rounded-corners
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Okay, this is ready for review, now. :) I can work on a Flatpak manifest in a different branch, but this would already make it much easier to get a Flatpak built as-is. |
dbnicholson
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This adds CI to publish Linux builds. How it works:
Building a Flatpak requires the exported
.pck
file be accessible to flatpak-builder, e.g. at a well-known URL, hence why we use releases instead of the build artifact directly—we want that URL to remain accessible to support reproducible builds. My personal goal is to get ROTA onto Flathub. :)A few notes:
I intended to use the godot-ci GitHub Action for CI, but it doesn't currently support Godot 3.6 (see: Godot 3.6 Support? abarichello/godot-ci#155). So for now, I'm using docker.io/smks/godot-ci which is a container image forked from the former and just updated for 3.6.
I changed the default project setting of
borderless
back tofalse
to default to having window controls on Linux; this is the more expected behavior and recommended by Flathub's Quality Guidelines, though I could revert that and just patch it for the Flatpak itself if preferred.I think this CI could be expanded to also build artifacts of the Windows and HTML5 versions of the game, if that's of interest. I know it's not really necessary since the game is deployed to Itch.io which handles that, too, but I figured I'd mention it.