rework assignable tunic/boots to use shipinit and hooks #4978
+116
−47
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moved the rabbit hole diving i was doing in #4977 over here
main issue is that having
VB_ITEM_ACTION_BE_NONE
do the tunic/boots safeguarding conditionally on assignable tunic/boots makes it so unchecking that while still having tunic/boots equipped then trying to use them by pressing the button causes a crash, i haven't started digging into how to handle that with hooks yet(done in bfc3679)there's also the kaleido part of the rabbit hole which i don't plan on getting to in this PR
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