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rework assignable tunic/boots to use shipinit and hooks #4978

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@briaguya-ai briaguya-ai commented Jan 31, 2025

moved the rabbit hole diving i was doing in #4977 over here

main issue is that having VB_ITEM_ACTION_BE_NONE do the tunic/boots safeguarding conditionally on assignable tunic/boots makes it so unchecking that while still having tunic/boots equipped then trying to use them by pressing the button causes a crash

  • i think the real fix is to unassign them from the buttons when the enhancement is toggled off , i haven't started digging into how to handle that with hooks yet (done in bfc3679)

there's also the kaleido part of the rabbit hole which i don't plan on getting to in this PR

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@briaguya-ai briaguya-ai added the do not merge Not ready or not valid changes label Jan 31, 2025
@briaguya-ai briaguya-ai removed the do not merge Not ready or not valid changes label Feb 1, 2025
@briaguya-ai briaguya-ai marked this pull request as ready for review February 1, 2025 01:41
@briaguya-ai briaguya-ai changed the title rework assignable tunic/boots to use hooks rework assignable tunic/boots to use shipinit and hooks Feb 1, 2025
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