Fix disable lod breaking certain effects #4245
Merged
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The disable lod enhancement was overwriting the lod value in
SkelCurve_DrawLimb
which uses lod to mean something else. In here, a lod value of0
means render one DL as OPA, and a lod value of1
means render a DL as OPA and another DL as XLU.There are only 3 instances of
SkelCurve_DrawLimb
, all of which explicitly use a lod value of1
to render transparent effects.I've removed this override as it is not correct for this method.
I also removed a separate override for lod value in z_player that was redundant, as eventually the player code just calls
SkelAnime_DrawFlexLod
which already has the disable lod override within it.Build Artifacts