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Our timestamp function using chrono was downcasting a
long long
to along
before finally casting it up touint64_t
(which isunsigned long long
). This was causing the timestamp values to be truncated to 32 bits. Visually the in-game timers still displayed "ok" since it was comparing truncated value against truncated.This change removes the down cast to prevent the truncation. After this merge, any save created before that was using RTA timing will display a large difference, but that in my opinion is not a big deal because most people aren't playing RTA timing across updates/many days apart from creation.
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