[Fix] Crash from Tracker on Transferred Saves #3368
Merged
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When transferring vanilla saves, the "trackerData" section didn't exist, and thus wouldn't run
RandomizerCheckTracker::LoadFile()
, which had some critical initialization routines. This would cause a crash any time you tried to collect an item (or if you saved once first, would crash once, then be fine afterward). That function shouldn't have done anything but load the "trackerData" section in the first place. This moves everything but the "trackerData" block to a newOnLoadGame
hook function where it can still guarantee all relevant information for initialization is present, but will be done regardless of if the section originally exists.Build Artifacts