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adds check to prevent equip in air and adds selection audio
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mckinlee committed Aug 11, 2024

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1 parent 37dc192 commit 4f08dac
Showing 1 changed file with 9 additions and 0 deletions.
9 changes: 9 additions & 0 deletions mm/2s2h/Enhancements/Masks/EasyMaskEquip.cpp
Original file line number Diff line number Diff line change
@@ -108,6 +108,14 @@ void HandleEasyMaskEquip(PauseContext* pauseCtx) {
if (cursorItem != PAUSE_ITEM_NONE) {
Player* player = GET_PLAYER(gPlayState);

// Check if the player is in the air and trying to equip a transformation mask
if (!(player->actor.bgCheckFlags & BGCHECKFLAG_GROUND) &&
(cursorItem == ITEM_MASK_DEKU || cursorItem == ITEM_MASK_GORON || cursorItem == ITEM_MASK_ZORA ||
cursorItem == ITEM_MASK_FIERCE_DEITY || cursorItem == ITEM_MASK_GIANT)) {
Audio_PlaySfx(NA_SE_SY_ERROR);
return;
}

// Check if the player is underwater and trying to equip Deku or Goron mask
if ((Player_GetEnvironmentalHazard(gPlayState) >= PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) &&
(Player_GetEnvironmentalHazard(gPlayState) <= PLAYER_ENV_HAZARD_UNDERWATER_FREE) &&
@@ -127,6 +135,7 @@ void HandleEasyMaskEquip(PauseContext* pauseCtx) {
(cursorItem == ITEM_MASK_DEKU || cursorItem == ITEM_MASK_GORON || cursorItem == ITEM_MASK_ZORA ||
cursorItem == ITEM_MASK_FIERCE_DEITY || cursorItem == ITEM_MASK_GIANT);
UpdateEasyMaskEquipVtx(pauseCtx);
Audio_PlaySfx(NA_SE_SY_DECIDE);
}
} else if (CHECK_BTN_ALL(CONTROLLER1(&gPlayState->state)->press.button, BTN_B)) {
sPendingMask = ITEM_NONE;

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