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tests: Mark very thin textures with many levels as bugged on Vega. #3471

tests: Mark very thin textures with many levels as bugged on Vega.

tests: Mark very thin textures with many levels as bugged on Vega. #3471

name: Test Builds on Windows
on: [push, pull_request, workflow_dispatch]
jobs:
build-set-windows:
runs-on: windows-2022
steps:
- name: Checkout code
id: checkout-code
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup widl and glslangValidator
shell: pwsh
run: |
choco install strawberryperl curl -y
curl "https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton-ci/main/glslangValidator.exe" -o "C:\Strawberry\c\bin\glslangValidator.exe"
Write-Output "C:\Strawberry\c\bin" | Out-File -FilePath "${Env:GITHUB_PATH}" -Append
- name: Setup Meson
shell: pwsh
run: pip install meson
- name: Find Visual Studio
shell: pwsh
run: |
$installationPath = Get-VSSetupInstance `
| Select-VSSetupInstance -Require Microsoft.VisualStudio.Workload.NativeDesktop -Latest `
| Select-Object -ExpandProperty InstallationPath
Write-Output "VSDEVCMD=${installationPath}\Common7\Tools\VsDevCmd.bat" `
| Out-File -FilePath "${Env:GITHUB_ENV}" -Append
- name: Build MSVC x86
shell: pwsh
run: |
& "${Env:COMSPEC}" /s /c "`"${Env:VSDEVCMD}`" -arch=x86 -host_arch=x64 -no_logo && set" `
| % { , ($_ -Split '=', 2) } `
| % { [System.Environment]::SetEnvironmentVariable($_[0], $_[1]) }
meson setup -Denable_tests=True -Denable_extras=True --buildtype release --backend vs2022 build-msvc-x86
msbuild -m build-msvc-x86/vkd3d-proton.sln
- name: Build MSVC x64
shell: pwsh
run: |
& "${Env:COMSPEC}" /s /c "`"${Env:VSDEVCMD}`" -arch=x64 -host_arch=x64 -no_logo && set" `
| % { , ($_ -Split '=', 2) } `
| % { [System.Environment]::SetEnvironmentVariable($_[0], $_[1]) }
meson setup -Denable_tests=True -Denable_extras=True --buildtype release --backend vs2022 build-msvc-x64
msbuild -m build-msvc-x64/vkd3d-proton.sln