This sample project showcases the Warudo Playground feature, which enables on-the-fly compilation and reloading of custom C# assets, nodes, and plugin types.
Clone the repository into Warudo/Warudo_Data/StreamingAssets/Playground
. Open the .csproj
file (or the Playground
folder) using your preferred IDE, and begin experimenting!
Any modifications made to C# files within the Playground
folder will be instantly reloaded in Warudo. A popup will appear at the bottom of the screen to inform you whether the compilation was successful. If necessary, you can click on the popup to view the error stacktrace. Additionally, Warudo's log file (%USERPROFILE%/AppData/LocalLow/HakuyaLabs/Warudo/Player.log
) is a helpful resource for troubleshooting.
If you have any questions, feel free to join our Discord community!