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The new UIs for the bandage and trauma kit look great, but I find it cutting off a large deal at the default 1.0 scale; I know there's individual scale sliders for these elements, but they rescale in a funky fashion and don't display 'clean', by which I mean areas of the font and graphics warp. Would it be possible as a low priority option in the future to realign these UI elements to be a bit closer to a 4:3 aspect ratio, just enough to eliminate all cutoff while keeping the scale at default 1.0? It would be especially nice to have the bandage grid at the center of the screen.
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I'll probably just end up rewriting the code to make it more similar to how HDest displays UI text (locked to 640x480). Should remove the need to mess with UI scaling.
As for centering the bandage grid, it was centered at first, but it didn't look that nice so I moved it to the side.
Thank you for listening, I appreciate it. It would be great to have it consistent with base mod UIs.
As for the centering of the bandage grid, I should have clarified and said horizontally centered, though I do wonder how functionally sound it appeared to you when it was centered on the screen; was your test positioning it at the absolute center, or was it shifted up or down, out of curiosity?
The grid was originally horizontally centered. (iirc, it was also a bit smaller)
Functionally, it was fine. "It didn't look that nice" as in, I didn't like how it took up all the space for the wound/tool info text.
The new UIs for the bandage and trauma kit look great, but I find it cutting off a large deal at the default 1.0 scale; I know there's individual scale sliders for these elements, but they rescale in a funky fashion and don't display 'clean', by which I mean areas of the font and graphics warp. Would it be possible as a low priority option in the future to realign these UI elements to be a bit closer to a 4:3 aspect ratio, just enough to eliminate all cutoff while keeping the scale at default 1.0? It would be especially nice to have the bandage grid at the center of the screen.
The text was updated successfully, but these errors were encountered: