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Ugly as Sin

A mod for Hideous Destructor, adding various optional features and mechanics. Originally started as HD-Scavenger with a focus on longer-term "survival" features, but rapidly expanded into a general purpose enhancement mutator.

Download

The following download options are available:

  • Stable - Stable version (usually) that attempts to target the same numbered version of Hideous Destructor and GZDoom. In other words, Ugly as Sin v4.5.0 targets Hideous Destructor v4.5.0 which targets GZDoom 4.5.0. Will sometimes include a Stable Legacy build for LZDoom compatibility when needed and possible.
  • Unstable - Also sometimes called the master build. Constantly-updated version which targets the latest main development version of Hideous Destructor. Most up to date but may have bugs, testing features, or be broken.

Instructions

Click here to go to the Manual (work in progress)

Loading

Depending on which version you download, you may receive a file with a .zip or .pk3 extension. Internally, these files are identical and GZDoom will load either type just fine. You should not unzip the file unless followin the advanced instructions below to customize your modules.

Ugly as Sin requires either the GZDoom or LZDoom, and must be loaded after Hideous Destructor in all cases. You may do this with a command-line or script file, or a graphical Doom-engine launcher like ZDL. Dragging-and-dropping the files onto GZDoom is not recommended as load order will be unpredictale.

Example command line: gzdoom -file HideousDestructor-main.zip Ugly-as-Sin-master.zip -skill 4 -warp e1m4

Advanced loading customization

Most of the time you will want to load the complete mod with all features enabled. However, some players may wish to customize their experience by only using certain features. This is supported throught the use of standalone code "modules" within the main mod.

Instructions

  • Unzip the downloaded mod file. If the file has a .pk3 extension it can be renamed to .zip.
  • Delete the following files and folders:
    • All plain root-level files (mapinfo.txt, zscript.zsc, etc). These provide required "glue" to load the complete mod and will not be needed for loading individual modules.
    • The buildscripts/ folder. This only contains automated scripts and template shims.
  • You should now have a list of folders with names such as core/, 2fcartridges/, medical/, etc. These are the modules which can be loaded individually. You may:
    • Load the desired folders directly into GZDoom.
    • Compress the contents of the desired folders into .pk3 or .zip files.
  • The Core Module (core/) must be loaded before any other modules, or errors will occur!

Development

Ugly as Sin is always under rapid development and typically targets the "bleeding edge" main branch of Hideous Destructor. Bugs may be reported here as Github Issues, on the ZDoom forums in the Ugly as Sin thread, or on the Hideous Destructor discord server.