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add GTCEu changelog (probably missed something)
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## Changes made by GregTech: CE Unofficial | ||
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### Features | ||
- Shadows of Greg content was almost entirely merged in, including: | ||
- Assembly Line | ||
- Fusion Reactors (MK 1-3) | ||
- Replicators, Mass Fabricators | ||
- Crates, Drums (now with an Aluminium variant) | ||
- Higher Tier Machines | ||
- Cluster Mill NOT moved over | ||
- Russian Localization updated | ||
- Machine Tank Sizes are now configurable (default unchanged) | ||
- Pipes now have proper models | ||
- GT6-Style Pipe and Cable connections config option (default false) | ||
- Pipes and Cables now have the "Machine Grid" when holding a tool or Cover | ||
- Cables now require Wire Cutters to connect and disconnect | ||
- Machines can require a Wrench to break with a config option (default false) | ||
- Programmed Circuit texture taken from GTNH (credit to the NH team) | ||
- Added Huge Pipes | ||
- Frame texture reworked, Colored Frames removed to reduce clutter | ||
- TheOneProbe now displays if a multiblock is formed or not | ||
- Many fluid textures were updated to be more unique | ||
- Added the Large Chemical Reactor (LCR), a multiblock Chemical Reactor with some custom recipes and perfect overclocking (4x the power, /4 the duration) | ||
- EBF coils have new textures, and have connected textures | ||
- Fusion and Superconductor coils for EBF replaced with Diamericium Titanium and Fluxed Electrum (tentative replacements) | ||
- Tanks in Machines now display their total fluid amount without needing the tooltip | ||
- Circuits have been entirely overhauled, with an inspiration from Omnifactory and IMPACT | ||
- New Boule, Neutronium Boule, as well as new SMD components, circuit boards, silicon chips, etc. | ||
- Fusion Reactor now illuminates its "rings" with a bright yellow texture | ||
- Multiblock Parts can now be placed facing directly up or down (instead of only towards the side) | ||
- Machines and Cables have a configurable color tint (default none, like GTCE) | ||
- Shadows of Greg Bundler recipes added to Packer and Unpacker | ||
- New tiers of Cells to hold much larger quantities of fluids | ||
- EBF now has coil bonuses: | ||
- Every 900K above the recipe temperature applies a multiplicative 95% energy discount | ||
- Every 1800K above the recipe temperature applies a "perfect overclock" (/4 duration instead of /2) | ||
- Every voltage tier above MV increases the total temperature by 100K | ||
- Transformers now have the "lower voltage side" on 5 sides, with higher voltage on one side | ||
- Infinite Energy Emitter for debug and Creative (or expert-pack endgame) | ||
- Added 3x3 Hammers (like Tinker's Hammers) | ||
- Added Electric Drills up to IV, can be as large as 9x9x9 (can be set in the tool with shift-right-click) | ||
- Added Super Tanks and Super Chests, starting at MV. Quantum Tanks and Chests are now later and much, much larger | ||
- Fluids can now be manually removed from Singleblock Generators | ||
- Advancements (achievements) were added all the way from Bronze to MK3 Fusion Reactor and Wetware Mainframe | ||
- TheOneProbe now displays recipe time in ticks, to be more accurate | ||
- Progress Bars in JEI now are active (like Vanilla Furnace progress bar in JEI) | ||
- "Allow Input from Output Side" now defaults to True | ||
- Energy Output Hatches (now called Dynamo Hatches) now only output energy on one side (Energy Input unchanged) | ||
- Scanner from GT5U added, for Matter Replication among other things | ||
- Overclocking logic was changed: | ||
- Default logic is a flat /2 (from 2/2.8 split previously) | ||
- Config option is available, allowing a range from 2.0 to 3.0 | ||
- ULV -> LV no longer overclocks, keeping ULV recipes much more energy efficient | ||
- Primitive Water Pump was added (credit IMPACT) | ||
- Craftable before Steam-Era, requiring only Iron, Wood, and Stone | ||
- Outputs up to 3B/s of water, or as low as 150mB depending on the Hatch used and the Biome it is placed in | ||
- Look at JEI Info Tab for more details | ||
- Steam Machines now have a more distinct texture on their Venting Output | ||
- Drums and Tanks can now be cleared via a crafting recipe (like EIO Tanks), similar to Quantum/Super Tanks | ||
- Some Steam-Era Multiblock Machines were added: | ||
- Steam Grinder: | ||
- Multiblock Macerator at Steam-Age | ||
- Consumes 2x the base rate of Steam, at 1.5x the base duration, but up to 8 items at a time | ||
- Steam Oven: | ||
- Multiblock Furnace at Steam-Age | ||
- Consumes 2x the base rate of Steam, at 1.5x the base duration, but up to 8 items at a time | ||
- Tools can now be enchanted with Efficiency and Unbreaking | ||
- Item Pipes have been added | ||
- Much larger throughput compared to options from other Mods | ||
- More efficient (TPS) than EnderIO Conduits | ||
- Two Modes with a Conveyor or Robot Arm cover: | ||
- "Priority": | ||
- Each Pipe has a "priority" value | ||
- Items will go to the lowest priority value first | ||
- Restrictive Pipes can be used to drastically reduce priority | ||
- Round Robin | ||
- Items will be evenly distributed to each destination | ||
- Unlike EnderIO, a single "group" of items extracted will be split across destinations | ||
- If an uneven amount of items to destinations, priority will break the tie | ||
- Many more materials now have Fluid Pipes and Item Pipes | ||
- Multiblocks can now share ALL hatches (energy, item in/out, fluid in/out) excluding Rotor Holders | ||
- Mixer now has 2 more Item Input slots | ||
- Chemical Reactor now has 1 more Item Output Slot | ||
- GT Wrenches will now work for: BuildCraft, EnderIO, Thermal Expansion, Applied Energistics | ||
- New Covers: | ||
- Computer Monitor: a decorative cover | ||
- Energy Detector Cover: outputs redstone signal based on energy stored (has a few modes) | ||
- Fluid Detector Cover: outputs redstone signal based on fluid stored (has a few modes) | ||
- Item Detector Cover: outputs redstone signal based on items stored (has a few modes) | ||
- Crafting Station Cover: a GT Crafting Station, as a Cover! | ||
- Infinite Water Cover: creates 16 Buckets of water every second | ||
- Air Collectors reworked to Gas Collectors: | ||
- Have different Gases in each dimension | ||
- Use a Programmed Circuit, so can collect different gases in each dimension | ||
- Can be added to by CraftTweaker | ||
- Steam Era reworked: | ||
- Steam Machines: | ||
- Bronze Steam Machines now have double the duration of LV/Steel Steam Machines | ||
- Steel Steam Machines have normal LV duration but 2x the Steam Consumption | ||
- In total, Bronze/Steel/LV machines all have equivalent Steam Consumption (if using Steam Turbine for LV) | ||
- Many early game recipes tweaked to make the Bronze Machine nerf not as bad | ||
- Steel Steam Machine recipes are much more reasonable, requiring at most 1 Steel per machine, and being "direct upgrade" recipes for Bronze Machines | ||
- Steam Boilers: | ||
- Added Steel Solar Boiler | ||
- Boilers have a more clear steam production, now per second instead of 25/10 ticks | ||
- Lava generators buffed by 3x | ||
- Bronze Solar Steam Boiler buffed by 2x | ||
- Many JEI pages reworked (distillation tower, coke oven, assembly line) to be fancier | ||
- Cable Loss reworked: | ||
- Lossless wires will now no longer damage you | ||
- Cables will always have lossy wires, unless they are "Superconductors" | ||
- Superconductors are available at every tier, and are only wires to reduce clutter | ||
- High-Amp Energy Hatches added (can be configured with a Screwdriver, with amperages: 2, 4, 8, 16) | ||
- High-Amp Transformers added (can be configured with a Screwdriver, with ranges: 1->4, 2->8, 4->16, 16->64) | ||
- Diodes Added, which allow energy flow in one direction and restrict amperage (can be configured with a Screwdriver, with amperages: 1, 2, 4, 8, 16) | ||
- GT Cables and wires can now natively power RF-consuming machines (with config, default true) | ||
- Simple Ore Washer added | ||
- Ore Washer, but only at LV | ||
- Consumes 100mB of Water per recipe | ||
- Is much faster than an Ore Washer, but grants no byproducts | ||
- Can do: crushed -> crushedPurified, impureDust -> dust, pureDust -> dust | ||
- Effectively an Electric Cauldron | ||
- Fluid Pipe Algorithm fully reworked: | ||
- Pipes will behave similar to GT5, but without sloshing | ||
- Fluids will be evenly split across all directions at a pipe "junction" | ||
- Can also be set to Round Robin (with Pump cover) | ||
- Added Quadruple (4) and Nonuple (9) Pipes, which can move multiple fluid types through them at once | ||
- Distillation Tower Fluid Input Hatch can be placed on any block on the bottom layer. Energy Input Hatch can be placed on any block in the structure | ||
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### Major Recipe Changes | ||
- Many, many new recipes for Vanilla items and blocks, with various configs to toggle | ||
- Casings now only make 2 per craft (instead of 3), Frames are cheaper to craft | ||
- Polybenzimidazole (PBI) has been added as a late-game polymer | ||
- Some processes have been rebalanced to be better to play with (Sulfuric and Nitric Acids, among others) | ||
- Singleblock Distilleries are now much faster, but do less fluid at a time | ||
- LCR has many recipes to "short-cut" processes (Epoxy, Polyethylene, etc.) | ||
- Uraninite processing is now slightly more complex (2 recipes total) | ||
- Electrolysis recipes are now on average 4x less duration | ||
- Ores that can be "directly smelted" into their materials have been reworked, so that dusts, crushed ore, etc will also direct smelt to the material | ||
- Decomposition Recipes (electrolysis, centrifuging) will now divide down to as few inputs as possible, still retaining full dusts and full buckets of outputs | ||
- Double Plates and Rounds were added, used in specific recipes | ||
- Many, many, many progression-related recipes were fixed (mostly from SoG) to allow full progression in the base mod | ||
- EBF coils now have slightly more complex recipes (configurable, default true) | ||
- Coal Gas and Coal Tar were added as another optional but very beneficial source of resources | ||
- Singleblock Distilleries will now always output the Item in the Distillation Recipe | ||
- Alloys can no longer be handcrafted past Stainless Steel, and require an on-tier Mixer to make | ||
- Harder recipes for Energy Hatches (configurable, default false) | ||
- Config to disable in-world Concrete Powder -> Concrete conversion | ||
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### Bug Fixes | ||
- Electric Tools now properly use power over durability | ||
- Many textures were fixed to be more consistent (z-fighting, improper coloration, etc.) | ||
- Drums and Tanks now respect sneaking and will not fill a bucket when sneaking | ||
- Steam Machines are no longer the Icon in JEI for machine categories | ||
- All tiers of wood pipes can now be crafted by hand | ||
- Fix Transformers not updating textures, and not properly sending a chat message | ||
- Machines with lots of slots causing the "Title" to overlap now have a larger GUI (no overlap) | ||
- Fix rare world corruption bug with Redstone cache | ||
- Fix Rubber Trees spawning in a perfect grid pattern | ||
- Drums now properly display their Tank contents in TheOneProbe | ||
- Tools now properly override `getToolClasses()`, leading to better mod compatibility | ||
- Fix Distillation Tower not respecting the output order in some arrangements of output hatches | ||
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### CraftTweaker | ||
- t | ||
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### Removals | ||
- Potion Fluids placeable in-world were removed | ||
- Fluid Extractor and Extractor were combined into one machine (now Extractor) | ||
- Both Arc Furnaces were combined into one machine (now Arc Furnace) | ||
- Canning Machine and Fluid Canning Machine were combined (now Canning Machine) | ||
- Microwave, Amplifabricator, and Tesla Coil were removed | ||
- Dust-only Materials no longer generate blocks | ||
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### Misc Changes | ||
- Many Material colors and IconSets (their overall appearance) have been updated | ||
- Machine UIs were updated to be much cleaner, new progress bars, slot icons, better layouts | ||
- Electrolyzer and Centrifuge now show all 12 slots at once | ||
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### Internal Changes | ||
- UHV - UXV Tiers are supported natively by GTCEu for addons to take advantage of | ||
- `Elements` is no longer an Enum | ||
- Machines can now be indestructable and Wither Proof, if properly set in the Class | ||
- Material ID limit was raised from 1,000 to 32,767 | ||
- GTCEu uses 1-2,999 | ||
- Gregicality/SoG uses 3,000-19,999 | ||
- 20,000-32,767 available for modpacks or other addons, not yet claimed | ||
- Material API was rewritten from scratch: | ||
- TODO | ||
- OrePrefix is no longer an Enum, and can easily be added to by addons | ||
- Shaped and Shapeless Recipe methods in `ModHandler` can now accept more types | ||
- `debug` config will now log failed recipe removals and additions |