Releases: Gollorum/Signpost
v2.02.0
Version 2.02.0:
- Added a config option to disable teleportation across dimensions - by kiosion
- Added russian translation - by lineisover
- Leashed mobs and vehicles (e.g. horses) now come with you when you teleport - can be disabled in the server config
- Added bamboo signpost variants (>= 1.19)
- Added cherry signpost variants (>= 1.20)
- Tinted textures (e.g. water, grass) now properly work when painting a signpost
- Hopefully improved village generation performance
Please backup your maps, report any bugs and have fun :D
v2.01.0
Version 2.01.0
- Readded Waystones compat and enhanced it. You can now teleport to those waystones unless this option was disabled in the config.
- Added Repurposed Structures compat. Sign posts and waystones will now generate in those villages as well.
- Added mushroom sign posts.
- You can now pick up a waystone and move it by using silk touch (survival) or the creative pick block feature. The waystone will now keep its name and once it is placed (provided the original was destroyed), all sign posts that pointed to it will update to target the new position. You can reshape the waystone using the stonecutter or rename it using an anvil before you place it again.
- Btw: You move sign posts like this as well.
- Newly created signs will now update when the waystone's name is changed if its text was exactly the old name.
- Added a COMMON config for world_gen defaults When creating a new world, its server config will be initialized with the values from there. The server config also has an option to disable itself, in which case the common config will always be used.
- Fixed a crash when using the newest forge versions.
Please backup your maps, report any bugs and have fun :D
v2.00.5
v2.00.4
Minor version 2.00.4
Fixed some crashes, especially client-side.
Adjusted waystone village structure to prevent it from generating beneath buildings.
Fixed only_target_other_villages
config option so that it can actually be disabled now :todd:
Please backup your maps, report any bugs and have fun :D
v2.00.3
Version 2.00.3
- Ported to 1.18 and 1.15
- Some tweaks and fixes
- Added chinese translation - by SettingDust
v2.00.0
Version 2.00.0
Rewrote the whole thing. Phew, that did take a while.
There amount of changes definitely outweights my motivation to write them down, but generally speaking the UI / UX should be a lot better now.
Bear in mind that this is a completely new and mostly untested version, so there will probably be bugs. Please let me know if you encounter some.
Old maps (1.**.*) are not compatible with this version.
Please backup your maps, report any bugs and have fun :D
v2.0-pre
This is a work-in-progress pre-release version. It is expected to contain bugs.
If you want to help me develop this mod and speed up the next update, you can test this release and give me feedback.
When you find any problems, please open an issue with the correct label (e.g. bug
or enhancement
) and include the error log if there is one.
Please consider that I will not provide extensive support for development releases. This means that in the worst case, maps played with this version could be damaged and might not be compatible with future releases. Use this version at your own risk. As always, remember to create backups of your worlds.
Maps played with Version 1.08.5 or earlier are not compatible with this version.
Version 2.0 behaves very differently compared to what is described on the curseforge page. I will update that description when Version 2.0 is released completely.