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Adding a runtime selection dropdown into the editor
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Original file line number | Diff line number | Diff line change |
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tool | ||
extends OptionButton | ||
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var available_runtimes : Array = Array() | ||
onready var platform = OS.get_name() | ||
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# Called when the node enters the scene tree for the first time. | ||
func _ready(): | ||
var current_runtime = 0 | ||
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# read our json file, may have entries for multiple platforms, we'll filter them later | ||
var f = File.new() | ||
if (f.open("res://addons/godot-openxr/runtimes.json", File.READ)) == OK: | ||
var json = JSON.parse(f.get_as_text()) | ||
available_runtimes = json.result as Array | ||
f.close() | ||
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# check what our current value is | ||
var current_path = OS.get_environment("XR_RUNTIME_JSON") | ||
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if available_runtimes.size() > 0: | ||
# reset our dropdown if applicable | ||
clear() | ||
add_item("Default", -1) | ||
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# check which runtimes are actually available | ||
var dir = Directory.new() | ||
var index = 0 | ||
for i in available_runtimes.size(): | ||
var runtime = available_runtimes[i] | ||
if dir.file_exists(runtime["path"]): | ||
add_item(runtime["name"], i) | ||
index = index + 1 | ||
if available_runtimes[i]["path"] == current_path: | ||
current_runtime = index | ||
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selected = current_runtime | ||
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visible = true | ||
else: | ||
# I guess nothing supported on this platform | ||
visible = false | ||
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func _on_OpenXRRunSelect_item_selected(index): | ||
# this need latest 3.2.4 | ||
if index == 0: | ||
print("Returning to default") | ||
OS.set_environment("XR_RUNTIME_JSON", "") | ||
else: | ||
var i = get_item_id(index) | ||
var runtime = available_runtimes[i]["path"] | ||
print("Switching to " + runtime) | ||
OS.set_environment("XR_RUNTIME_JSON", runtime) |
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[gd_scene load_steps=2 format=2] | ||
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[ext_resource path="res://addons/godot-openxr/editor/OpenXRRunSelect.gd" type="Script" id=1] | ||
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[node name="OpenXRRunSelect" type="OptionButton"] | ||
text = "Default" | ||
items = [ "Default", null, false, 9999, null, "SteamVR", null, false, 0, null, "Oculus", null, false, 1, null, "Microsoft MR", null, false, 2, null ] | ||
selected = 0 | ||
script = ExtResource( 1 ) | ||
__meta__ = { | ||
"_edit_use_anchors_": false | ||
} | ||
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[connection signal="item_selected" from="." to="." method="_on_OpenXRRunSelect_item_selected"] |
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[plugin] | ||
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name="Godot OpenXR" | ||
description="Godot OpenXR plugin" | ||
author="Christoph Haagch and Bastiaan Olij" | ||
version="1.0.1" | ||
script="plugin.gd" |
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tool | ||
extends EditorPlugin | ||
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var openxr_run_select = null | ||
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func _enter_tree(): | ||
# multiple runtimes are currently only supported on Windows | ||
openxr_run_select = preload("res://addons/godot-openxr/editor/OpenXRRunSelect.tscn").instance() | ||
add_control_to_container(CONTAINER_TOOLBAR, openxr_run_select) | ||
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func _exit_tree(): | ||
if openxr_run_select: | ||
remove_control_from_container(EditorPlugin.CONTAINER_TOOLBAR, openxr_run_select) | ||
openxr_run_select.queue_free() | ||
openxr_run_select = null |
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[ | ||
{ | ||
"name": "Monado", | ||
"path": "/usr/share/openxr/1/openxr_monado.json" | ||
}, | ||
{ | ||
"name": "SteamVR", | ||
"path": "~/.steam/steam/steamapps/common/SteamVR/steamxr_linux64.json" | ||
}, | ||
{ | ||
"name": "SteamVR", | ||
"path": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\SteamVR\\steamxr_win64.json" | ||
}, | ||
{ | ||
"name": "Oculus", | ||
"path": "C:\\Program Files\\Oculus\\Support\\oculus-runtime\\oculus_openxr_64.json" | ||
}, | ||
{ | ||
"name": "Microsoft MR", | ||
"path": "C:\\WINDOWS\\system32\\MixedRealityRuntime.json" | ||
} | ||
] |
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