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Updating godot-cpp to 3.3
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BastiaanOlij committed May 15, 2021
1 parent d4c76a9 commit 49ab3e5
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4 changes: 2 additions & 2 deletions .github/workflows/build-on-push.yml
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Expand Up @@ -54,7 +54,7 @@ jobs:
- name: Run the build for godot-cpp
run: |
cd $GITHUB_WORKSPACE/godot-cpp
scons platform=${{ matrix.platform }} -j2 target=release generate_bindings=yes bits=64 custom_api_file=../api.json
scons platform=${{ matrix.platform }} -j2 target=release generate_bindings=yes bits=64
if: matrix.os != 'windows-latest'

- name: Run the build for godot_openxr
Expand All @@ -66,7 +66,7 @@ jobs:
- name: Run the build for godot-cpp (Windows)
run: |
cd ${env:GITHUB_WORKSPACE}/godot-cpp
scons platform=${{ matrix.platform }} -j2 target=release generate_bindings=yes bits=64 custom_api_file=../api.json
scons platform=${{ matrix.platform }} -j2 target=release generate_bindings=yes bits=64
if: matrix.os == 'windows-latest'

- name: Run the build for godot_openxr (Windows)
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9 changes: 3 additions & 6 deletions README.md
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Expand Up @@ -16,12 +16,9 @@ On the other hand the godot_openxr plugin can be compiled in debug mode without

## Status

* This plugin only supports Linux/X11. Windows support is in early WIP.
* VR is tested with SteamVR and Monado
* Explicit support for controller input with interaction profile:
* Valve Index Controller
* Monado Playstation Move Controller
* Limited support for other controllers via Khronos Simple interaction profile.
* This plugin supports Linux/X11 and Windows.
* VR is tested with SteamVR, Monado and Oculus runtimes. Oculus runtime support is WIP.
* Support for most common controllers, additional controllers can be configured using OpenXRConfig.

## Building this module

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2 changes: 1 addition & 1 deletion SConstruct
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Expand Up @@ -22,7 +22,7 @@ opts.Update(env)

# Other needed paths
godot_glad_path = "glad/"
godot_headers_path = "godot-cpp/godot_headers/"
godot_headers_path = "godot-cpp/godot-headers/"
godot_cpp_path = "godot-cpp/"
godot_cpp_library = "libgodot-cpp"
target_path = env['target_path']
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