Releases: Gibberlings3/EET
Releases · Gibberlings3/EET
Release 14.0
What's Changed
New Features 🎉
- feat: BP-BGT Worldmap BPBGTMAP.BAM entries by @weigo87 in #82
- feat: add EE Fixpack compatibility. by @GraionDilach in #81
- feat: Update Russian translation by @abalabokhin in #70
- feat: Handle 2.6 AoN voicesets. by @GraionDilach in #67
- feat: Overhauled BGEE movies by @Argent77 in #96
- feat: Use movie soundtrack override feature for movies with voiced audio by @Argent77 in #97
- feat: Add zh_CN translations by @MephistoSatanDevil in #105
- feat: FR Correctfr compatibility & proofread by @Jazira33 in #117
- feat: Restore fire spark UI effects on start screen when SoD campaign is selected by @Argent77 in #140
Bug Fixes 🔧
- fix: players with rep dipped in BG1 bribing CWs. by @GraionDilach in #77
- fix: Fix Dorn vs. Shar-Teel conflict. by @GraionDilach in #75
- fix: Decouple filename conflict between SoD and ToB dragon breath. by @GraionDilach in #74
- fix: Remove manual steps in favor of PCU duplicate. by @GraionDilach in #86
- fix: Restore generic NPC and gamesmen sounds. by @GraionDilach in #88
- fix: BG1 and SoD NPC voicesets. by @GraionDilach in #89
- fix: SoD-to-BG2 transition when Story Mode is active by @Argent77 in #90
- fix: Imoen's XP adjustment by @Argent77 in #91
- fix: improve Ambush scripting at SoD ending by @Argent77 in #93
- fix: don't delete BG1:EE version of AX1H06.ITM (Rhyte's Last Arrow +2) by @Ychap in #94
- fix: Improve autodetection of BGEE directory by @Argent77 in #95
- fix: Improve transition from SoD to BG2 by @Argent77 in #98
- fix: Platform-specific fixes and improvements by @Argent77 in #99
- fix: Don't delete WENCH0*.WAV in German by @Ychap in #100
- fix: Improve PDIALOG.2DA parser in EET_end by @Argent77 in #106
- fix: Append REALLYCHARMED from SoD to EA.IDS. by @GraionDilach in #107
- fix: improve Bhaalspawn Power creation on a new SoA or SoD game by @Argent77 in #108
- fix: movie sound override issue by @Argent77 in #109
- fix: Don't migrate the BGEE brown bear druid weapon. by @GraionDilach in #110
- fix: Migrate BG1-BG2 soundset conversion to PCU. by @GraionDilach in #112
- fix: renamed AoN voices leaking into lang/en_us. by @GraionDilach in #111
- fix: duplication of 9-clicks on nonjoinables. by @GraionDilach in #113
- fix: a copy-paste typo on SOD Jaheira voiceset. by @GraionDilach in #115
- fix: Do not translate/remap strings 12756 and 12774 by @Ychap in #116
- fix: Area Map label in EET_GUI. by @GraionDilach in #126
- fix: Restore "Yes, oh omnipresent authority figure?" as select sound. by @GraionDilach in #124
- fix: update “map_mods_trans.tra”,add dir “movies”in \lang\zh_CN by @Lzw104522773 in #127
- fix: EET_End PDIALOG.2DA parser should properly handle single column entries by @Argent77 in #131
- fix: Don't delete CMISC52.BAM and CMISC54.BAM by @Ychap in #137
- fix: Move desktop shortcut creation into a separate component by @Argent77 in #138
- fix: Make Windows desktop shortcut creation more robust by @Argent77 in #139
- fix: [Windows] installation errors when user name contains non-ASCII characters by @Argent77 in #141
- fix: Don't delete specific German *.WAV files by @Ychap in #142
- fix: Creature animation fix for Centeol creature by @Argent77 in #146
- fix: texture glitch in worldmap graphics by @Argent77 in #150
- fix: Tersus handing out leather armor to the party by @Argent77 in #147
- fix: Process RNDMAGIC.2DA before RNDTREAS.2DA by @Ychap in #151
- fix: portrait update for continuous NPCs by @Argent77 in #164
New Contributors
- @Jazira33 made their first contribution in #68
- @weigo87 made their first contribution in #82
- @GraionDilach made their first contribution in #81
- @abalabokhin made their first contribution in #70
- @K4thos made their first contribution in #84
- @Ychap made their first contribution in #94
- @LizardMWK made their first contribution in #101
- @MephistoSatanDevil made their first contribution in #105
- @Lzw104522773 made their first contribution in #123
Full Changelog: V13.4...v14.0
Release 13.4
fixed daynite/niteday movie crash
Release 13.3
hotfix for macros.tph (again related to mod conversion code used by SotSC)
Release 13.2
hotfix for EET_functions.tph
Release 13.1
- updated Russian translation by Arcanecoast Team
- support for Russian SoD fan translation mods installed on BG:EE
- fixed The Seven Statues achievement (triggered during BG1)
- fixed worldmap export function (invalid strrefs)
- fixed BG1NPC compatibility patch
- fixed chargen biography (not showing up for some classes)
- fixed EET_modConverter tool (auto cpmvars conversion skipping all files)
- added EET_PLATFORM_CONVERSION function to EET_functions.tph
- removed binary (executable) patching (fixes installation on Mac OS and makes the mod compatible with mobile devices)
Release 13
- solved installation problems on patch 2.6: #60 #61
- complete German translation by by jaydee2k, Shai Hulud and Weigo: #62
- updated French translation by Jazira33: 916df43
- fixed bug with conversion of the BG:EE kitlist.2da PROFICIENCY column: https://www.gibberlings3.net/forums/topic/32851-bug-with-conversion-of-the-kitlist2da/
- fixed small problems in macros resource conversion code
- fixed cpmvars Beregost_House08 name (duplicated entry instead of L1/L2 variant)
- fixed typo in transition script: #51
- fixed continuity problem with SoD Minsc and Dynaheir: #55
- removed journal overriding function
- small correction in polish translation: #59
- removed compatibility patches for mods that received native support for post-EET installation (kept BG1 NPC Project as installable for now, in case some mod still needs this order)
- folder structure as requested by Project Infinity maintainers
- changed version naming convention (dropped "Release Candidate")
- WeiDU updated to version 247
Release Candidate 12.2
- Russian translation by NightLionG
Release Candidate 12.1
- fixed regression introduced in RC12 - rest interruption text in ARE file format
- Czech translation by Vicq
- updated French translation by Chevalier Noir
- updated links in the readme file
- EET_end.tp2 and EET_gui.tp2 now exists in dedicated folders before installation (requested by AL|EN for Project Infinity)
Release Candidate 12
- EET_End no longer uses READLN action (tp2 now has 2 separate components)
- BG2 portraits assigned during BG2 transition (use EET_Tweaks components if you prefer consistant portraits)
- fixed duplicated dialog response (issue #36 on github)
- added statically compiled version of unix Lua binary (issue #37 on github)
- improved kit remapping code
- new races appended to RACE.IDS starting from 100 instead of 1
- more reliable 2DA_MISSING_COLS function
- the same macros.tph file is now used among EET, EET_modConverter and IWD-in-EET
- better warning feedback for EET_NPC_TRANSITION function
- freed 2 level 9 wizard spell slots occupied by BG1 innate spells (needed for IWD-in-EET)
- stat.ids and anim.ids remapping (not used by EET)
reuploaded with updated tp2 version.
Version 1.0 Release Candidate 11.3
- fixed issue #31 (item_use.2da importation)
- fatesp string 73956 patching
- fixed fatesp alphabetical sorting (EET_functions.tph function, no need to update anything in mods that use it as intended)