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theFox6 committed May 3, 2020
2 parents acb5cd3 + c0481f3 commit 405a413
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8 changes: 8 additions & 0 deletions mods/bucket/content.lua
Original file line number Diff line number Diff line change
Expand Up @@ -82,5 +82,13 @@ bucket.register_bucket(
groups = {water_bucket = 1},
force_renew = true,
},
{
liquid_source = "ws_core:lava_source",
item_name = "bucket:bucket_lava",
description = "Lava Bucket (Metal)",
inventory_image = "bucket_metal_lava.png",
groups = {lava_bucket = 1},
force_renew = true,
},
}
)
2 changes: 1 addition & 1 deletion mods/crafting/depends
Original file line number Diff line number Diff line change
@@ -1,2 +1,2 @@
nei
betterinv
betterinv
2 changes: 1 addition & 1 deletion mods/crafting/init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -136,7 +136,7 @@ local recipe = api.recipes.add("multiblock_3_3",
{"crafting:crafting_table", "ws_core:wood", "crafting:crafting_table",
"ws_core:wood", "crafting:crafting_table", "ws_core:wood",
"crafting:crafting_table", "ws_core:wood", "crafting:crafting_table"},
{"crafting:crafting_table_progressive"}, {h = 0, activator = "ws_core:knife_flint"})
{"crafting:crafting_table_progressive"}, {h = 0, activator = "ws_core:knife_bone"})

local removing = {
{x = 0, y = 0, z = -1}, {x = 0, y = 0, z = 1},
Expand Down
35 changes: 35 additions & 0 deletions mods/fire/README.txt
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@@ -0,0 +1,35 @@
Minetest Game mod: fire
=======================
See license.txt for license information.

Authors of source code
----------------------
Originally by Perttu Ahola (celeron55) <[email protected]> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+)

Authors of media (textures and sounds)
--------------------------------------
Everything not listed in here:
Copyright (C) 2012 Perttu Ahola (celeron55) <[email protected]> (CC BY-SA 3.0)

Muadtralk (CC BY-SA 3.0)
fire_basic_flame_animated.png

Gambit (CC BY-SA 3.0)
fire_flint_steel.png

dobroide (CC BY 3.0)
http://www.freesound.org/people/dobroide/sounds/4211/
fire_small.ogg

Dynamicell (CC BY 3.0)
http://www.freesound.org/people/Dynamicell/sounds/17548/
fire_large.ogg
fire_fire.*.ogg

fire_small.ogg and fire_large.ogg are unused but kept temporarily to not break
other mods that may use them.

Benboncan (CC BY 3.0)
https://www.freesound.org/people/Benboncan/sounds/66457/
fire_flint_and_steel.ogg
322 changes: 322 additions & 0 deletions mods/fire/init.lua
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@@ -0,0 +1,322 @@
-- fire/init.lua

-- Global namespace for functions

fire = {}

-- Load support for MT game translation.
local S = minetest.get_translator("fire")


-- 'Enable fire' setting

local fire_enabled = minetest.settings:get_bool("enable_fire")
if fire_enabled == nil then
-- enable_fire setting not specified, check for disable_fire
local fire_disabled = minetest.settings:get_bool("disable_fire")
if fire_disabled == nil then
-- Neither setting specified, check whether singleplayer
fire_enabled = minetest.is_singleplayer()
else
fire_enabled = not fire_disabled
end
end

--
-- Items
--

-- Flood flame function

local function flood_flame(pos, oldnode, newnode)
-- Play flame extinguish sound if liquid is not an 'igniter'
local nodedef = minetest.registered_items[newnode.name]
if not (nodedef and nodedef.groups and
nodedef.groups.igniter and nodedef.groups.igniter > 0) then
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 16, gain = 0.15}, true)
end
-- Remove the flame
return false
end

-- Flame nodes

minetest.register_node("fire:basic_flame", {
drawtype = "firelike",
tiles = {
{
name = "fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
},
},
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
light_source = 13,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
floodable = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
drop = "",

on_timer = function(pos)
local f = minetest.find_node_near(pos, 1, {"group:flammable"})
if not fire_enabled or not f then
minetest.remove_node(pos)
return
end
-- Restart timer
return true
end,

on_construct = function(pos)
if not fire_enabled then
minetest.remove_node(pos)
else
minetest.get_node_timer(pos):start(math.random(30, 60))
end
end,

on_flood = flood_flame,
})

-- Flint and steel

minetest.register_tool("fire:flint_and_steel", {
description = "Flint and Steel",
inventory_image = "fire_flint_steel.png",
sound = {breaks = "ws_tool_breaks"},

on_use = function(itemstack, user, pointed_thing)
local sound_pos = pointed_thing.above or user:get_pos()
minetest.sound_play(
"fire_flint_and_steel",
{pos = sound_pos, gain = 0.5, max_hear_distance = 8},
true
)
local player_name = user:get_player_name()
if pointed_thing.type == "node" then
local node_under = minetest.get_node(pointed_thing.under).name
local nodedef = minetest.registered_nodes[node_under]
if not nodedef then
return
end
if minetest.is_protected(pointed_thing.under, player_name) then
minetest.chat_send_player(player_name, "This area is protected")
return
end
if nodedef.on_ignite then
nodedef.on_ignite(pointed_thing.under, user)
elseif minetest.get_item_group(node_under, "flammable") >= 1
and minetest.get_node(pointed_thing.above).name == "air" then
minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
end
end
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
-- Wear tool
local wdef = itemstack:get_definition()
itemstack:add_wear(1000)
-- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = sound_pos,
gain = 0.5}, true)
end
return itemstack
end
end
})

minetest.register_craft({
output = "fire:flint_and_steel",
recipe = {
{"ws_core:flint", "ws_core:steel_ingot"}
}
})


-- Override coalblock to enable permanent flame above
-- Coalblock is non-flammable to avoid unwanted basic_flame nodes




--
-- Sound
--

local flame_sound = minetest.settings:get_bool("flame_sound")
if flame_sound == nil then
-- Enable if no setting present
flame_sound = true
end

if flame_sound then

local handles = {}
local timer = 0

-- Parameters

local radius = 8 -- Flame node search radius around player
local cycle = 3 -- Cycle time for sound updates

-- Update sound for player

function fire.update_player_sound(player)
local player_name = player:get_player_name()
-- Search for flame nodes in radius around player
local ppos = player:get_pos()
local areamin = vector.subtract(ppos, radius)
local areamax = vector.add(ppos, radius)
local fpos, num = minetest.find_nodes_in_area(
areamin,
areamax,
{"fire:basic_flame", "fire:permanent_flame"}
)
-- Total number of flames in radius
local flames = (num["fire:basic_flame"] or 0) +
(num["fire:permanent_flame"] or 0)
-- Stop previous sound
if handles[player_name] then
minetest.sound_stop(handles[player_name])
handles[player_name] = nil
end
-- If flames
if flames > 0 then
-- Find centre of flame positions
local fposmid = fpos[1]
-- If more than 1 flame
if #fpos > 1 then
local fposmin = areamax
local fposmax = areamin
for i = 1, #fpos do
local fposi = fpos[i]
if fposi.x > fposmax.x then
fposmax.x = fposi.x
end
if fposi.y > fposmax.y then
fposmax.y = fposi.y
end
if fposi.z > fposmax.z then
fposmax.z = fposi.z
end
if fposi.x < fposmin.x then
fposmin.x = fposi.x
end
if fposi.y < fposmin.y then
fposmin.y = fposi.y
end
if fposi.z < fposmin.z then
fposmin.z = fposi.z
end
end
fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
end
-- Play sound
local handle = minetest.sound_play(
"fire_fire",
{
pos = fposmid,
to_player = player_name,
gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
max_hear_distance = 32,
loop = true, -- In case of lag
}
)
-- Store sound handle for this player
if handle then
handles[player_name] = handle
end
end
end

-- Cycle for updating players sounds

minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < cycle then
return
end

timer = 0
local players = minetest.get_connected_players()
for n = 1, #players do
fire.update_player_sound(players[n])
end
end)

-- Stop sound and clear handle on player leave

minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
if handles[player_name] then
minetest.sound_stop(handles[player_name])
handles[player_name] = nil
end
end)
end


-- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it

function fire.update_sounds_around(pos)
end


--
-- ABMs
--

if fire_enabled then

-- Ignite neighboring nodes, add basic flames

minetest.register_abm({
label = "Ignite flame",
nodenames = {"group:flammable"},
neighbors = {"group:igniter"},
interval = 7,
chance = 12,
catch_up = false,
action = function(pos)
local p = minetest.find_node_near(pos, 1, {"air"})
if p then
minetest.set_node(p, {name = "fire:basic_flame"})
end
end,
})

-- Remove flammable nodes around basic flame

minetest.register_abm({
label = "Remove flammable nodes",
nodenames = {"fire:basic_flame"},
neighbors = "group:flammable",
interval = 5,
chance = 18,
catch_up = false,
action = function(pos)
local p = minetest.find_node_near(pos, 1, {"group:flammable"})
if not p then
return
end
local flammable_node = minetest.get_node(p)
local def = minetest.registered_nodes[flammable_node.name]
if def.on_burn then
def.on_burn(p)
else
minetest.remove_node(p)
minetest.check_for_falling(p)
end
end,
})

end
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