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Procedural generation using Perlin noise

About

HTML page that uses JavaScript generation script. Run python file to see the page at your localhost.

How it works

This little project was inspired by Minecraft procedural world generation mechanics.
The program uses three maps: terrain, temperature and moisture. The maps are being created as Perlin noise every time you load the page. These maps together then form all the bioms.

Controls

WASD - move the map
] - zoom in
[ - zoom out