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refactor(scene): 将场景路由异步方法改为await调用 #43
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GeWuYou
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refactor/scene-router-use-await-instead-of-background-thread
Feb 21, 2026
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question (bug_risk): Scene AfterChangeAsync now runs synchronously in the transition flow rather than fire-and-forget, which may affect latency and error handling.
Previously,
AfterChangeran viaTask.Runand isolated failures (log + swallow). NowAfterChangeAsyncis awaited, so scene transitions won’t complete until all handlers finish, and any exception will surface to the caller and can fail/cancel the transition. Please confirm if this change in behavior is intentional. If you don’t wantAfterChangefailures to abort navigation, consider adding isolation around the pipeline execution (while avoidingTask.Runif possible), so errors remain logged but non-fatal.