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A quick introduction on writing shaders for the Wii U

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Shaders on the Wii U

This is intended to be a quick introduction for writing shaders in assembly and assembling them with latte-assembler.
This is not complete at all. If you have any questions feel free to contact me on Discord (Gary#4139)!

Start reading here!

TODO

  • Add info about how to use these shaders with GX2
  • Add more detailed information about instructions and types
  • Add section about textures
  • Add section about uniforms
  • Add section about loops
  • Add section about arrays
  • How to use multiple ALUs

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A quick introduction on writing shaders for the Wii U

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