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First off: Thanks for the editor, I've been having fun learning it! I'm targeting Half-Life with my map and I'm having trouble compiling it as-is. I added a copy of the ZHLT tools to the ZHLT folder, as that's where the build variables seem to look. But the compilation fails, as it can't find textures I've used out of halflife.wad. However, if I edit the map file to add the paths to my wad files, compiling the map succeeds. For example:
I looked around in the editor and couldn't find how to add references to the wad files to my map. I also didn't see a facility to add arbitrary key/values to entities. Am I looking in the wrong place? |
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Idk what's the HL workflow with wads, in Q1 it's done via |
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Idk what's the HL workflow with wads, in Q1 it's done via
wad
key, just like you did.Arbitrary key/values may be added to entities via
menu.View.Entity inspector