Skip to content

Gameye/js-async

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 

Repository files navigation

Asynchronous patterns in JavaScript

One of the best features of JavaScript is it's asynchrounous nature. This allows you to write efficient code but it is also the source of a lot of nasty bugs. These bugs are often very hard to find and often seem to popup at random.

If you are going to be a JavaScript developer you have to understand it's asynchronous patterns completely in order to write quality code. This blog will help you with that!

Three patterns

In this article we talk about describe three patterns, the Synchronous pattern, the Callback pattern and the Promise pattern.

Syncronous

// TODO

Callback

// TODO

Promise

// TODO

Chuck Norris

Imaging we are building an API that will that wil return a Chuck Norris joke from a webservice (chucknorris.io) based on a category that we provide. The API has only one function, but comes in three flavors:

  • one synchronous (suffixed with Sync)
  • one that expects a node-style callback (suffixed with Callback)
  • one that returns a promise (suffixed with Promise)

With this API we can make a very simple program that will display a Chuck Norris joke in a category. The program is implemented as a webpage.

Let's build that program!

The page

First, we need a webpage with a dropdown for selecting the joke category, a button to do the actual retrieving of the joke and a place to put the joke we fetched.

<div>
    <p>
        <select id="joke-type">
            <option value="none"></option>
            <option value="explicit">explicit</option>
            <option value="dev">dev</option>
            <option value="movie">movie</option>
            <option value="food">food</option>
            <option value="celebrity">celebrity</option>
            <option value="science">science</option>
            <option value="political">political</option>
            <option value="sport">sport</option>
            <option value="religion">religion</option>
            <option value="animal">animal</option>
            <option value="music">music</option>
            <option value="history">history</option>
            <option value="travel">travel</option>
            <option value="career">career</option>
            <option value="money">money</option>
            <option value="fashion">fashion</option>
        </select>
        <button id="get-joke">Get joke!</button>
    </p>
    <p id="joke-display">
    </p>
</div>

Display a joke

To display a joke we call our webservice when we click the #get-joke button. To do this we need to fetch the category from the #joke-type dropdown and, when the joke is fetched, then put it in the #joke-display element.

So we attach an event handler to #get-joke and call the getJoke function in that handler.

This wil look something like this:

var jokeTypeElement = document.getElementById("joke-type")
var getJokeElement = document.getElementById("get-joke");
var displayJokeElement = document.getElementById("joke-display");

getJokeElement.addEventListener("click", function (e) {
    /*
    This is where things het interesting!
    */
}, false);

Synchronous

In the synchronous version we call the getJokeSync function. The actual joke is the return value of that function, so we can simply use that value directly.

var jokeTypeElement = document.getElementById("joke-type")
var getJokeElement = document.getElementById("get-joke");
var displayJokeElement = document.getElementById("joke-display");

getJokeElement.addEventListener("click", function (e) {
    var jokeText = getJokeSync(jokeTypeElement.value);
    displayJokeElement.innerText = jokeText;
}, false);

Callback

Things get a little more complicated when we use a callback. We have to provide a function that will execute when the joke is fetched. In a nodejs style callback function the first argument is the error, if there was any. The second argument is the result of the function, in our case this is the joke.

If an error occurs in the synchronous version, that error is thrown automatically, we don't have to do this ourselves, but in this (the callback) version we just get the error back as a result, we have to do something with it ourselves. So if we want the same behaviour as the synchronous version we have to throw it.

If there is no error, the joke will put in an element, just as in the synchronous version.

var jokeTypeElement = document.getElementById("joke-type")
var getJokeElement = document.getElementById("get-joke");
var displayJokeElement = document.getElementById("joke-display");

getJokeElement.addEventListener("click", function (e) {
    getJokeCallback(jokeTypeElement.value, function (err, jokeText) {
        if (err) throw err;

        displayJokeElement.innerText = jokeText;
    });
}, false);

Promise

In the promise version, the first argument of the then method is the success callback. It has only one arguments, that is the result of the function. In our case, the joke.

We can put the joke in the right element just as we did with the synchronous version.

var jokeTypeElement = document.getElementById("joke-type")
var getJokeElement = document.getElementById("get-joke");
var displayJokeElement = document.getElementById("joke-display");

getJokeElement.addEventListener("click", function (e) {
    getJoke(jokeTypeElement.value).then(function (jokeText) {
        displayJokeElement.innerText = jokeText;
    });
}, false);

User-friendly errors

If we fetch a joke from the internet, all sorts of things could go wrong! We might nog have an internet connection or maybe chucknorris.io is offline! Maybe the entire internet is not working, or maybe we made a mistake in the code.

This will naturallt cause an error, but our non technical users won't know what to do with the error. That is why we need to display a friendly error message to tell them that something went wrong and they should try again later.

Synchronous

Simply put the call to the getJokeSync function in try / catch blocks and handle the error in the catch block.

var jokeTypeElement = document.getElementById("joke-type")
var getJokeElement = document.getElementById("get-joke");
var displayJokeElement = document.getElementById("joke-display");

getJokeElement.addEventListener("click", function (e) {
    try {
        var jokeText = getJokeSync(jokeTypeElement.value);
        displayJokeElement.innerText = jokeText;
    }
    catch (err) {
        alert("Something went wrong! Please try again later!");
    }
}, false);

Callback

If we use a node-style callback, the first argument of the callback is the error. If there is an error, we can handle it nicely, if there is no error we display the joke.

Please note that we are heading for a pyramid of doom here! One of the pitfalls of javascript.

var jokeTypeElement = document.getElementById("joke-type")
var getJokeElement = document.getElementById("get-joke");
var displayJokeElement = document.getElementById("joke-display");

getJokeElement.addEventListener("click", function (e) {
    getJoke(jokeTypeElement.value, function (err, jokeText) {
        if (err) {
            alert("Something went wrong! Please try again later");
        }
        else {
            displayJokeElement.innerText = jokeText;
        }
    });
}, false);

Alternatively you can stop the execution of the function if an error occures by returning from the function if there is an error. This might make your code a little more clean and less pyramid-ish.

var jokeTypeElement = document.getElementById("joke-type")
var getJokeElement = document.getElementById("get-joke");
var displayJokeElement = document.getElementById("joke-display");

getJokeElement.addEventListener("click", function (e) {
    getJoke(jokeTypeElement.value, function (err, jokeText) {
        if (err) {
            alert("Something went wrong! Please try again later...");
            return;
        }
        
        displayJokeElement.innerText = jokeText;
    });
}, false);

Promise

The second argument of the promise's then method is the error handler, we can use it to present our user-friendly error message.

var jokeTypeElement = document.getElementById("joke-type")
var getJokeElement = document.getElementById("get-joke");
var displayJokeElement = document.getElementById("joke-display");

getJokeElement.addEventListener("click", function (e) {
    getJoke(jokeTypeElement.value).then(function (jokeText) {
        displayJokeElement.innerText = jokeText;
    }, function (err) {
        alert("Something went wrong! Please try again later...");
    });
}, false);

In ECMAScript 2017 (es2017) you can also achieve this with an async function using the async / await syntax! Compare this code to the asynchronous version, it almost looks the same!

var jokeTypeElement = document.getElementById("joke-type")
var getJokeElement = document.getElementById("get-joke");
var displayJokeElement = document.getElementById("joke-display");

getJokeElement.addEventListener("click", async function (e) {
    try {
        var jokeText = await getJokePromise(jokeTypeElement.value);
        displayJokeElement.innerText = jokeText;
    }
    catch (err) {
        alert("Something went wrong!");
    }
}, false);

Modern

Next to async / await, es2017 offerst a lot more improvements, so let's upgrade our code to make is modern!

First we replace the vars by consts, you should always use const if a value does nog change, if a value does change, use let.

Next, we can use an arrow function (=>) instead of a function

// use const!
const jokeTypeElement = document.getElementById("joke-type")
const getJokeElement = document.getElementById("get-joke");
const displayJokeElement = document.getElementById("joke-display");

// use an arrow function
getJokeElement.addEventListener("click", async e => {
    try {
        const jokeText = await getJokePromise(jokeTypeElement.value);
        displayJokeElement.innerText = jokeText;
    }
    catch (err) {
        alert("Something went wrong!");
    }
}, false);

Implementing the getJoke function

Let's take a look under the hood of the getJoke function! This function will use another function, calles getJson. Just like the getJoke function, it comes n a couple of flavors (Sync, Callback and Promise). This function will perform a http GET request and return the response as JSON.

In every version of the getJoke function we will first construct the url, and pass that url to the getJson function. This function will return an object, in the value property of that object is the joke.

So the getJoke function will always look something like this:

function getJoke(category) {
    var endpoint = "https://api.chucknorris.io/jokes/random";
    var url = endpoint + "?category=" + encodeURIComponent(category) + "";
    /*
    interesting stuff right here!
    */
}

Synchronous

The getJokeSync function will call the synchronous version of the getJsonSync function to fetch the data. The value property of the returned data object will contain the actual joke, so we simply return that.

function getJokeSync(category) {
    var endpoint = "https://api.chucknorris.io/jokes/random";
    var url = endpoint + "?category=" + encodeURIComponent(category) + "";
    var data = getJsonSync(url);
    return data.value;
}

The getJsonSync function uses the XMLHttpRequest object in synchronous mode. Then it will parse the response text as a JSON string and return the parsed object.

function getJsonSync(url) {
    var xhr = new XMLHttpRequest();
    // Set the third argument to false for synchronous behaviour
    xhr.open("GET", url, false);
    xhr.send();

    if (xhr.status !== 200) {
        throw new Error("unexpected response " + xhr.status + "");
    }

    const data = JSON.parse(xhr.responseText);
    return data;
}

Callback

The getJokeCallback function will call the getJsonCallback and return the value field of the data it returns to the callback. If there is an error, it will call the callback with that error.

It is very important that the callback is called exactly once in any case (error or no error). This is the biggest source of bugs in asynchronous code. If you never invoke the callback or invoke it more then once strange and unpredictable things can happen in your code. If you experience random bugs you should first check your callbacks involved! They are probably the cause.

function getJokeCallback(category, cb) {
    var endpoint = "https://api.chucknorris.io/jokes/random";
    var url = endpoint + "?category=" + encodeURIComponent(category) + "";
    getJsonCallback(url, function (err, data) {
        // if there is an error, invoke the callback with that error
        if (err) return cb(err);
        
        const value = data.value;

        // we are done here, so let's invoke the callback with the value
        cb(null, value);
    });
}

In getJsonCallback, we make sure that the callback (cb) is always executed exactly once. We wrap the onload code in try / catch blocks and call the callback in the catch block and at the end of the try block so that the callback is executed even when something goees wrong. If something goes wrong we pass the error as the first argument of the callback.

If the onerror handler is fired we call the callback with the error argument that onerror provides.

There is a try / catch block with a callback in the catch handler. This is done so that any error is passed to the callback. This is important because the response text might not be JSON at all, if we try to parse it, we get an error and that would stop our code execution. Now we absolutely need to invoke the callback exactly once, even in case of an error, that is why we wrap it in a try / catch block.

You might feel that it is quite hard to determine if the callback is invoked exactly once in this code. Well, mee too. This code right here should be tested thourughly before used in production, or, even better just take a differnt approach with fetch (we will implement that later in this article).

function getJsonCallback(url, cb) {
    var xhr = new XMLHttpRequest();
    xhr.open("GET", url);
    xhr.onload = function (e) {
        try {
            if (xhr.readyState !== 4) return;

            if (xhr.status !== 200) {
                throw new Error("unexpected response " + xhr.status + "");
            }

            const data = JSON.parse(xhr.responseText);
            cb(null, data);
        }
        catch (err) {
            cb(err);
        }
    };
    xhr.onerror = function (e) {
        cb(new Error("XHR error"));
    };
    xhr.send();
}

Promise

We create a new Promise and provide a function that will handle our async code. This function has two arguments, resolve and reject. They are both callbacks, the resolve handler will be called with the result when the async action is complete, if there is an error we call the reject callback with the action.

function getJokePromise(category) {
    var endpoint = "https://api.chucknorris.io/jokes/random";
    var url = endpoint + "?category=" + encodeURIComponent(category) + "";
    return getJsonPromise(url).then(function (data) {
        var value = data.value;
        return value;
    });
}
function getJsonPromise(url) {
    return new Promise(function (resolve, reject) {
        var xhr = new XMLHttpRequest();
        xhr.open("GET", url);
        xhr.onload = function (e) {
            try {
                if (xhr.readyState !== 4) return;

                if (xhr.status !== 200) {
                    throw new Error("unexpected response " + xhr.status + "");
                }

                const data = JSON.parse(xhr.responseText);
                resolve(data);
            }
            catch (err) {
                reject(err);
            }
        };
        xhr.onerror = function (err) {
            reject(new Error("XHR error"));
        };
        xhr.send();
    });
}

Async / await

Now that we have a function that returns a promise we could also use the async / await syntax to make the code more readable.

Not that this code looks almost exactly the same as the synchronous version.

async function getJokePromise(category) {
    var endpoint = "https://api.chucknorris.io/jokes/random";
    var url = endpoint + "?category=" + encodeURIComponent(category) + "";
    var data = await getJsonPromise(url);
    var value = data.value;
    return value;
}

Modern

Next to async / await we can use some more modern JavaScript features, like template strings, destructuring and the fetch API. This will make the code even pretier.

async function getJokeModern(category) {
    const endpoint = "https://api.chucknorris.io/jokes/random";
    // template strings happening right here!
    const url = `${endpoint}?category=${encodeURIComponent(category)}`;
    // destructuring is nice!
    const {value} = await getJsonModern(url);
    return value;
}

We can (and should) use the newer fetch API, this works much easier then the ancient XMLHttpRequest object.

async function getJsonModern(url) {
    // fetch simply return a promise!
    const response = await fetch(url);

    if (response.status !== 200) {
        throw new Error(`unexpected response ${response.status}`);
    }

    // this will read the response as json
    const data = await response.json();
    return data;
}

About

Blog about asynchronous JavaScript patterns

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published