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- PresentMon Public
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
GameTechDev/PresentMon’s past year of commit activity - MaskedOcclusionCulling Public
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
GameTechDev/MaskedOcclusionCulling’s past year of commit activity
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