It is a symmetric sphere where the Subdivisions
determine the resolution of the polygons. While the default sphere is using Radial Segments
and Rings
. This difference is most notable in the high polygon count on the poles.
Move the extracted folder into the addons
folder.
For this extension, I started by using godot-cpp-template.
https://schneide.blog/2016/07/15/generating-an-icosphere-in-c/ https://github.com/chateauferret for his improvement on the original addon.