AMD Radeon:tm: ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. https://www.amd.com/en/technologies/radeon-prorender
This repo contains :
-
The AMD Radeon:tm: ProRender library: includes and built binaries.
Since 3.01.00, for Northstar the default render backend is HIP ( instead of OpenCL ).
The main difference is that compute kernels are now precompiled by us. They must be downloaded from a submodule.
Note that for now you can still use the OpenCL backend ( with RPR_CREATION_FLAGS_ENABLE_OPENCL
in rprCreateContext
). However we don't recommend it as in the future we may put less resource to support this backend.
Download the precompiled kernels with the command:
git submodule update --init --recursive
The precompiled kernels folder can be modified with RPR_CONTEXT_PRECOMPILED_BINARY_PATH
. ( for its usage, check the tutorials ).
If precompiled kernels are not found,RPR_ERROR_SHADER_COMPILATION
is returned by rprContextRender
.
On Visual Studio:
> cd tutorials
> ..\premake5\win\premake5.exe vs2022
( replace vs2022 by the version of your choice: vs2019, vs2017... )
then open tutorials/Tutorials.sln
On Ubuntu 20:
Dependencies on Linux for the tutorials: GLEW, GLUT, Pthread.
> cd tutorials
> sudo chmod +x ../premake5/linux64/premake5
> ../premake5/linux64/premake5 gmake
> make -j config=release_x64
On Centos 7:
Same dependencies than Ubuntu.
You should also update your GCC, we have tested it with devtoolset-10 (yum install devtoolset-10)
> cd tutorials
> sudo chmod +x ../premake5/linux64/premake5
> ../premake5/linux64/premake5 --centos gmake
> source scl_source enable devtoolset-10
> make -j config=release_x64
On MacOS:
> cd tutorials
> sudo chmod +x ../premake5/osx/premake5
> ../premake5/osx/premake5 gmake
> make -j config=release_x64
To run a demo, just select the executable and start it, example:
> cd tutorials/Bin
> ./05_basic_scene64
this demo generates the rendering output images: 05_00.png, 05_01.png, 05_02.png, 05_03.png
See detailed documentation at https://radeon-pro.github.io/RadeonProRenderDocs/sdk/tutorials.html
You can create a RPR Python binding extension.
First, make sure to have all the submodules recursively ( Nanobind is used to create the binding ):
git submodule update --init --recursive
Build the RPR binding libraries:
> cd python/
> mkdir build
> cd build
> cmake -Dnanobind_DIR=nanobind/cmake ..
> cmake --build . --config Release
Those builds will be generated inside python/build/ they are needed by the python script running RPR in order to execute the:
import rpr
import rprs
import rprgltf
Note that if you have several pythons installed on your system, you may need to define Python_EXECUTABLE
in the first cmake instruction. Example:
cmake -Dnanobind_DIR=nanobind/cmake -DPython_EXECUTABLE=/usr/bin/python3 ..
The name of the compatible python version can be found in the name of the generated file. for example rpr.cpython-38-x86_64-linux-gnu.so
means it's for python 3.8.
Run some test scripts:
> cd python/test
> python test_script_rpr.py
> python test_script_gltf.py
If tests run correctly, you should find the generated rendering images inside the python/test folder.
-
Radeon:tm: ProRender GPUOpen web site https://gpuopen.com/radeon-pro-render/
-
Radeon:tm: ProRenderSDK documentation https://radeon-pro.github.io/RadeonProRenderDocs/sdk/about.html