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Improve some section of d1_canals_05 #255

Merged
merged 1 commit into from
Aug 12, 2023
Merged

Improve some section of d1_canals_05 #255

merged 1 commit into from
Aug 12, 2023

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ZehMatt
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@ZehMatt ZehMatt commented Aug 10, 2023

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@dounai2333 dounai2333 left a comment

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Do we really need this? This area seems will not cause any issue.
Unless some servers has "Walk on Moving Props!" installed or "sv_gravity 800".
Even so, player can always destroy every wooden boards and continue complete the map.

@ZehMatt
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ZehMatt commented Aug 11, 2023

Do we really need this? This area seems will not cause any issue. Unless some servers has "Walk on Moving Props!" installed or "sv_gravity 800". Even so, player can always destroy every wooden boards and continue complete the map.

I died serval times on this section due to physics glitching out here

hl2_2023-08-11_18-20-0486c4792a2a8f8d27a.mp4

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I died serval times on this section due to physics glitching out here

I have tried to reproduce same thing in video, hard to say that if it's not intentional.
Tried do workaround by 10 bots + me, with no collision, doing several times of "only walking", "walking with several jumps" and "bunnyhopping", I do see 2 or 3 bots dying by the physics bug, in a large server with many rushing players it indeed is a problem we need to take attention since they don't want to die with no reason.

How about we give "FVPHYSICS_NO_IMPACT_DMG" flag to the physics object? This solve the issue more smart and player will not notice.

@ZehMatt
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ZehMatt commented Aug 11, 2023

I died serval times on this section due to physics glitching out here

I have tried to reproduce same thing in video, hard to say that if it's not intentional. Tried do workaround by 10 bots + me, with no collision, doing several times of "only walking", "walking with several jumps" and "bunnyhopping", I do see 2 or 3 bots dying by the physics bug, in a large server with many rushing players it indeed is a problem we need to take attention since they don't want to die with no reason.

How about we give "FVPHYSICS_NO_IMPACT_DMG" flag to the physics object? This solve the issue more smart and player will not notice.

Its not the physics object that damages the player this rather causes the movement of the player to freak out and puts the player in a falling limbo. I think just freezing the objects is the best workaround, maybe also prevent them from breaking perhaps. It's a small section anyway and I don't want players to die to random shit like that.

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Its not the physics object that damages the player this rather causes the movement of the player to freak out and puts the player in a falling limbo. I think just freezing the objects is the best workaround, maybe also prevent them from breaking perhaps. It's a small section anyway and I don't want players to die to random shit like that.

The video you posted is very hard to reproduce if player is not doing it intentional.
With test with bots, I got more issues from physics object impact rather than the issue that video shown.
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@ZehMatt
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ZehMatt commented Aug 11, 2023

Its not the physics object that damages the player this rather causes the movement of the player to freak out and puts the player in a falling limbo. I think just freezing the objects is the best workaround, maybe also prevent them from breaking perhaps. It's a small section anyway and I don't want players to die to random shit like that.

The video you posted is very hard to reproduce if player is not doing it intentional. With test with bots, I got more issues from physics object impact rather than the issue that video shown. 1

Well freezing them would also solve this, also I died a couple of times there without trying to really die 😄 It happens often enough as that is one of the first places where the player can go down.

@dounai2333 dounai2333 merged commit 3ddab34 into develop Aug 12, 2023
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@ZehMatt ZehMatt deleted the d1-canals-05 branch August 12, 2023 11:50
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2 participants