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by FreeLikeGNU https://forum.minetest.net/viewtopic.php?f=9&t=13004 https://github.com/FreeLikeGNU/mobs_goblins based on MOBS-MOD by PilzAdam, KrupnovPavel, Zeg9, TenPlus1 https://forum.minetest.net/viewtopic.php?f=9&t=9917
This mod adds several Goblins to Minetest that should spawn near ore deposits or lairs underground (below 1).
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Digger Goblin
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spawns near group:stone and converts stone to air
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steals torches
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Non-aggressive unless punched
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Cobble Goblin
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spawns near group:stone and converts stone to mossycobble
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Non-aggressive unless punched
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Coal Goblin
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Non-aggressive unless punched
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spawns near coal ore
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steals torch nods from caves
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TODO: Mine coal exposed to air
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Iron Goblin
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Non-aggressive unless punched
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spawns near iron ore
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TODO: Mine iron exposed to air
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Gold Goblin
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Non-aggressive unless punched
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spawns near gold ore and mossycobble
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TODO: Mine gold exposed to air
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Diamond Goblin
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spawns near diamond ore and mossycobble
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aggressive, will attack if nearby
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Goblin King
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spawns near mossycobble
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aggressive, will attack if nearby
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TODO spawn only in area with glowing fungus
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TNT Goblin
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converts coal nodes to TNT
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Berzerker Goblin
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ignites TNT nodes
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Fungal Goblin
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grows glowing fungus on mossycobble
- cleanup codebase, parametric spawning/attributes of goblins
- currently the goblins lua is large and cludgy. Idealy there will be one mobs_goblins:goblin mob registered, but it will take on appearance and attributes based on environmental factors where it is spawned.
- a goblin_type parameter needs to be implemented
- goblin related creatures and flora
- goblins that are comfortable (near a fair amount of mossycobble, well underground -50 or so) should cultivate foods that goblins like, mushrooms, molepigs, beefworms.
- There should be some pesky creatures such as large spiders, large cave rats, werechickens etc.
- goblin waterways/sewers underground
- better sounds - COMPLETED
- current pig sounds for goblins are sad. Adventuretest game has good soundfx for goblins 😄
- model and animation improvements
- Current model is ok, but stands a bit to straight
- Model should be made for armor texture application
- Animation could be more goblin like (sulking, shifty, sniffing about, sneaking, goblin dancings etc) and less player-like
- rework texture maps
- I've run out of space using the current texture map based on player. A refactor and larger texturemap may be needed.
- goblin armor and wielding
- duh! goblins should be able to have some kind of rudimentary armor and weapons shown as they appear. Also wield tools during construction.
- goblins acting as groups
- goblins should call for backup, run from player to goblin groups for ambush, build out lairs etc...
- goblins creating traps
- nasty things triggered only by player (short drops, explosives, sprung spikes, etc)
- goblins stealing things from players that are snuck up upon.
- some goblins should be good at staying behind the player and attempt to steal something (there should be some way to clue players that this is about to happen)
#License of Media Files:
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goblins_goblin.b3d and goblins_goblin.blend by FreeLikeGNU Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) by FreeLikeGNU http://creativecommons.org/licenses/by-sa/3.0/
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above meshes based on character from minetest_game by MirceaKitsune (WTFPL) https://github.com/minetest/minetest_game/blob/master/mods/default/README.txt#L71
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goblins_goblins*.png files and goblins_goblin.xcf files by FreeLikeGNU Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/
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Thanks to Napiophelios for the goblin king skin https://forum.minetest.net/viewtopic.php?f=9&t=13004#p186921 goblins_goblin_king.png License: Creative Commons CC-BY-SA-3.0 SummerFeilds TP