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Save and Restore sate of game on exit/run. Popoup menu for reset.
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x27 committed Oct 24, 2022
1 parent a23c2de commit 9b54df4
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Showing 3 changed files with 149 additions and 59 deletions.
208 changes: 149 additions & 59 deletions game15.c
Original file line number Diff line number Diff line change
Expand Up @@ -11,8 +11,9 @@
#define CELL_HEIGHT 8
#define MOVE_TICKS 5
#define KEY_STACK_SIZE 16
#define TOP_RECORD_DIRECTORY "/ext/apps/Games"
#define TOP_RECORD_FILENAME TOP_RECORD_DIRECTORY "/game15.top"
#define SAVING_DIRECTORY "/ext/apps/Games"
#define SAVING_FILENAME SAVING_DIRECTORY "/game15.save"
#define POPUP_MENU_ITEMS 2

typedef enum {
DirectionNone,
Expand All @@ -22,7 +23,7 @@ typedef enum {
DirectionRight
} direction_e;

typedef enum { ScenePlay, SceneWin } scene_e;
typedef enum { ScenePlay, SceneWin, ScenePopup } scene_e;

typedef struct {
uint8_t cell_index;
Expand All @@ -31,13 +32,24 @@ typedef struct {
uint8_t move_ticks;
} moving_cell_t;

static scene_e scene;
static uint8_t board[16];
static uint16_t top_record;
static uint16_t move_count;
static uint32_t tick_count;
typedef struct {
uint16_t top_record;
scene_e scene;
uint16_t move_count;
uint32_t tick_count;
uint8_t board[16];
} game_state_t;

static game_state_t game_state;
static NotificationApp* notification;
static moving_cell_t moving_cell;
static uint8_t loaded_saving_ticks;
static uint8_t popup_menu_selected_item;

static const char* popup_menu_strings[] = {
"Continue",
"Reset"
};

static uint8_t keys[KEY_STACK_SIZE];
static uint8_t key_stack_head = 0;
Expand Down Expand Up @@ -105,29 +117,32 @@ static int key_stack_push(uint8_t value) {
return -1;
}

static void storage_top_record_load() {
static bool storage_game_state_load() {
Storage* storage = furi_record_open(RECORD_STORAGE);
File* file = storage_file_alloc(storage);

if(storage_file_open(file, TOP_RECORD_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING))
storage_file_read(file, &top_record, 2);
uint16_t bytes_readed = 0;
if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING))
bytes_readed = storage_file_read(file, &game_state, sizeof(game_state_t));
storage_file_close(file);
storage_file_free(file);
furi_record_close(RECORD_STORAGE);
return bytes_readed == sizeof(game_state_t);
}

static void storage_top_record_save() {
static void storage_game_state_save() {
Storage* storage = furi_record_open(RECORD_STORAGE);

if(storage_common_stat(storage, TOP_RECORD_DIRECTORY, NULL) == FSE_NOT_EXIST) {
if(!storage_simply_mkdir(storage, TOP_RECORD_DIRECTORY)) {
if(storage_common_stat(storage, SAVING_DIRECTORY, NULL) == FSE_NOT_EXIST) {
if(!storage_simply_mkdir(storage, SAVING_DIRECTORY)) {
return;
}
}

File* file = storage_file_alloc(storage);
if(storage_file_open(file, TOP_RECORD_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS))
storage_file_write(file, &top_record, 2);
if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
storage_file_write(file, &game_state, sizeof(game_state_t));
}
storage_file_close(file);
storage_file_free(file);
furi_record_close(RECORD_STORAGE);
Expand All @@ -138,7 +153,7 @@ static void set_moving_cell_by_direction(direction_e direction) {
moving_cell.zero_index = 0xff;

for(int i = 0; i < 16; i++) {
if(!board[i]) {
if(!game_state.board[i]) {
moving_cell.zero_index = i;
break;
}
Expand Down Expand Up @@ -168,51 +183,52 @@ static void set_moving_cell_by_direction(direction_e direction) {
static bool is_board_has_solution() {
uint8_t i, j, inv = 0;
for(i = 0; i < 16; ++i)
if(board[i])
if(game_state.board[i])
for(j = 0; j < i; ++j)
if(board[j] > board[i]) ++inv;
if(game_state.board[j] > game_state.board[i]) ++inv;
for(i = 0; i < 16; ++i)
if(board[i] == 0) inv += 1 + i / 4;
if(game_state.board[i] == 0) inv += 1 + i / 4;

return inv % 2 == 0;
}

static void board_init() {
for(int i = 0; i < 16; i++) {
board[i] = (i + 1) % 16;
game_state.board[i] = (i + 1) % 16;
}

do {
for(int i = 15; i >= 1; i--) {
int j = rand() % (i + 1);
uint8_t tmp = board[j];
board[j] = board[i];
board[i] = tmp;
uint8_t tmp = game_state.board[j];
game_state.board[j] = game_state.board[i];
game_state.board[i] = tmp;
}
} while(!is_board_has_solution());
}

static void game_init() {
scene = ScenePlay;
move_count = 0;
tick_count = 0;
storage_top_record_load();
game_state.scene = ScenePlay;
game_state.move_count = 0;
game_state.tick_count = 0;
moving_cell.move_direction = DirectionNone;
board_init();
key_stack_init();
popup_menu_selected_item = 0;
}

static bool is_board_solved() {
for(int i = 0; i < 16; i++)
if(((i + 1) % 16) != board[i]) return false;
if(((i + 1) % 16) != game_state.board[i]) return false;
return true;
}

static void game_tick() {
switch(scene) {
switch(game_state.scene) {
case ScenePlay:
tick_count++;

game_state.tick_count++;
if (loaded_saving_ticks)
loaded_saving_ticks--;
if(moving_cell.move_direction == DirectionNone && !key_stack_is_empty()) {
set_moving_cell_by_direction(key_stack_pop());
if(moving_cell.move_direction == DirectionNone) {
Expand All @@ -224,25 +240,52 @@ static void game_tick() {
if(moving_cell.move_direction != DirectionNone) {
moving_cell.move_ticks++;
if(moving_cell.move_ticks == MOVE_TICKS) {
board[moving_cell.zero_index] = board[moving_cell.cell_index];
board[moving_cell.cell_index] = 0;
game_state.board[moving_cell.zero_index] =
game_state.board[moving_cell.cell_index];
game_state.board[moving_cell.cell_index] = 0;
moving_cell.move_direction = DirectionNone;
move_count++;
game_state.move_count++;
}
if(is_board_solved()) {
notification_message(notification, &sequence_double_vibro);
if(move_count < top_record || top_record == 0) {
top_record = move_count;
storage_top_record_save();
if(game_state.move_count < game_state.top_record || game_state.top_record == 0) {
game_state.top_record = game_state.move_count;
storage_game_state_save();
}
scene = SceneWin;
game_state.scene = SceneWin;
}
}
break;

case SceneWin:
if(!key_stack_is_empty()) game_init();
break;

case ScenePopup:
if (!key_stack_is_empty()) {
switch(key_stack_pop())
{
case DirectionDown:
popup_menu_selected_item++;
popup_menu_selected_item = popup_menu_selected_item % POPUP_MENU_ITEMS;
break;
case DirectionUp:
popup_menu_selected_item--;
popup_menu_selected_item = popup_menu_selected_item % POPUP_MENU_ITEMS;
break;
case DirectionNone:
if (popup_menu_selected_item == 0) {
game_state.scene = ScenePlay;
notification_message(notification, &sequence_single_vibro);
}
else if (popup_menu_selected_item == 1) {
notification_message(notification, &sequence_single_vibro);
game_init();
}
break;
}
}
break;
}
}

Expand All @@ -255,17 +298,17 @@ static void draw_cell(Canvas* canvas, uint8_t x, uint8_t y, uint8_t cell_number)

static void board_draw(Canvas* canvas) {
for(int i = 0; i < 16; i++) {
if(board[i]) {
if(game_state.board[i]) {
if(moving_cell.move_direction == DirectionNone || moving_cell.cell_index != i)
draw_cell(canvas, (i % 4) * 20 + 7, (i / 4) * 16 + 1, board[i]);
draw_cell(canvas, (i % 4) * 20 + 7, (i / 4) * 16 + 1, game_state.board[i]);
if(moving_cell.move_direction != DirectionNone && moving_cell.cell_index == i) {
uint8_t from_x = (moving_cell.cell_index % 4) * 20 + 7;
uint8_t from_y = (moving_cell.cell_index / 4) * 16 + 1;
uint8_t to_x = (moving_cell.zero_index % 4) * 20 + 7;
uint8_t to_y = (moving_cell.zero_index / 4) * 16 + 1;
int now_x = from_x + (to_x - from_x) * moving_cell.move_ticks / MOVE_TICKS;
int now_y = from_y + (to_y - from_y) * moving_cell.move_ticks / MOVE_TICKS;
draw_cell(canvas, now_x, now_y, board[i]);
draw_cell(canvas, now_x, now_y, game_state.board[i]);
}
}
}
Expand Down Expand Up @@ -296,32 +339,40 @@ static void plate_draw(
}

static void info_draw(Canvas* canvas) {
plate_draw(canvas, 1, pic_top, top_record, true);
plate_draw(canvas, 22, pic_move, move_count, false);
plate_draw(canvas, 43, pic_time, tick_count / FPS, false);
plate_draw(canvas, 1, pic_top, game_state.top_record, true);
plate_draw(canvas, 22, pic_move, game_state.move_count, false);
plate_draw(canvas, 43, pic_time, game_state.tick_count / FPS, false);
}

static void gray_screen(Canvas* const canvas) {
canvas_set_color(canvas, ColorWhite);
for(int x = 0; x < 128; x += 2) {
for(int y = 0; y < 64; y++) {
canvas_draw_dot(canvas, x + (y % 2 == 1 ? 0 : 1), y);
}
}
}

static void render_callback(Canvas* const canvas) {
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, 0, 0, 128, 64);

if(scene == ScenePlay || scene == SceneWin) {
if(game_state.scene == ScenePlay || game_state.scene == SceneWin || game_state.scene == ScenePopup) {
canvas_set_color(canvas, ColorBlack);
board_draw(canvas);
info_draw(canvas);

canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, 0, 0, 128, 64);
canvas_set_color(canvas, ColorBlack);
canvas_draw_str(canvas, 10, 10, "0123456789");
}
if(scene == SceneWin) {
canvas_set_color(canvas, ColorWhite);
for(int x = 0; x < 128; x += 2) {
for(int y = 0; y < 64; y++) {
canvas_draw_dot(canvas, x + (y % 2 == 1 ? 0 : 1), y);
}
if (loaded_saving_ticks && game_state.scene != ScenePopup) {
canvas_set_color(canvas, ColorWhite);
canvas_draw_rbox(canvas, 20, 24, 88, 16, 4);
canvas_set_color(canvas, ColorBlack);
canvas_draw_rframe(canvas, 20, 24, 88, 16, 4);
canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignCenter, "Restore game ...");
}
}

if(game_state.scene == SceneWin) {
gray_screen(canvas);
canvas_draw_box(canvas, 7, 20, 114, 24);
canvas_set_color(canvas, ColorBlack);
canvas_draw_box(canvas, 8, 21, 112, 22);
Expand All @@ -330,6 +381,23 @@ static void render_callback(Canvas* const canvas) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_xbm(canvas, 14, 27, 100, 10, pic_puzzled);
}
else if (game_state.scene == ScenePopup) {
gray_screen(canvas);
canvas_set_color(canvas, ColorWhite);
canvas_draw_rbox(canvas, 28, 16, 72, 32, 4);
canvas_set_color(canvas, ColorBlack);
canvas_draw_rframe(canvas, 28, 16, 72, 32, 4);

for(int i=0; i < POPUP_MENU_ITEMS; i++) {
if ( i == popup_menu_selected_item) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_box(canvas, 34, 20 + 12 * i, 60, 12);
}

canvas_set_color(canvas, i == popup_menu_selected_item ? ColorWhite : ColorBlack);
canvas_draw_str_aligned(canvas, 64, 26 + 12 * i, AlignCenter, AlignCenter, popup_menu_strings[i]);
}
}
}

static void game_event_handler(GameEvent const event) {
Expand All @@ -349,10 +417,21 @@ static void game_event_handler(GameEvent const event) {
key_stack_push(DirectionLeft);
break;
case InputKeyOk:
key_stack_push(DirectionNone);
if (game_state.scene == ScenePlay) {
game_state.scene = ScenePopup;
key_stack_init();
}
else
key_stack_push(DirectionNone);
break;
case InputKeyBack:
sandbox_loop_exit();
if (game_state.scene == ScenePopup) {
game_state.scene = ScenePlay;
}
else {
storage_game_state_save();
sandbox_loop_exit();
}
break;
}
}
Expand All @@ -376,6 +455,17 @@ static void game_free() {
int32_t game15_app() {
game_alloc();
game_init();

loaded_saving_ticks = 0;
if(storage_game_state_load()) {
if (game_state.scene != ScenePlay)
game_init();
else
loaded_saving_ticks = FPS;
}
else
game_init();

sandbox_init(
FPS, (SandboxRenderCallback)render_callback, (SandboxEventHandler)game_event_handler);
sandbox_loop();
Expand Down
Binary file added images/Game15Popup.png
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Binary file added images/Game15Restore.png
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