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Backlight control: on, off, auto
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theageoflove committed Nov 19, 2022
1 parent 41fbe9a commit 3a8fc1b
Showing 1 changed file with 57 additions and 32 deletions.
89 changes: 57 additions & 32 deletions zeitraffer.c
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ int WorkTime = 0;
int WorkCount = 0;
bool InfiniteShot = false;
bool Bulb = false;
bool Backlight = true;
int Backlight = 0;

const NotificationSequence sequence_click = {
&message_note_c7,
Expand Down Expand Up @@ -50,8 +50,20 @@ static void draw_callback(Canvas* canvas, void* ctx) {
canvas_draw_str(canvas, 3, 15, temp_str);
snprintf(temp_str,sizeof(temp_str),"Left: %i frames, %i sec",WorkCount,WorkTime);
canvas_draw_str(canvas, 3, 35, temp_str);
snprintf(temp_str,sizeof(temp_str),"Backlight: %i",Backlight);
canvas_draw_str(canvas, 3, 55, temp_str);
//snprintf(temp_str,sizeof(temp_str),"Backlight: %i",Backlight);
//canvas_draw_str(canvas, 3, 55, temp_str);

switch (Backlight) {
case 1:
canvas_draw_str(canvas, 3, 55, "Backlight: ON");
break;
case 2:
canvas_draw_str(canvas, 3, 55, "Backlight: OFF");
break;
default:
canvas_draw_str(canvas, 3, 55, "Backlight: AUTO");
}

}

static void input_callback(InputEvent* input_event, void* ctx) {
Expand Down Expand Up @@ -213,13 +225,18 @@ int32_t zeitraffer_app(void* p) {
notification_message(notifications, &sequence_click);
gpio_item_set_all_pins(false);
furi_timer_stop(timer);
notification_message(notifications, &sequence_display_backlight_enforce_auto);
break;
}
}
if(event.input.key == InputKeyOk) {
Backlight = !Backlight; // Нам ваша подсветка и нахой не нужна! Или нужна.
}
// Нам ваша подсветка и нахой не нужна! Или нужна?
Backlight++;
if (Backlight > 2) Backlight = 0;
}

}

if(event.input.type == InputTypeRepeat) { // Зажатые кнопки
if(event.input.key == InputKeyRight) {
if(furi_timer_is_running(timer)) {
Expand Down Expand Up @@ -260,47 +277,55 @@ int32_t zeitraffer_app(void* p) {
else if(event.type == EventTypeTick) {

WorkTime--;
// Отправляем нотификацию мигания синим светодиодом
notification_message(notifications, &sequence_blink_blue_100);

if (Backlight) { // чо по подсветке?
notification_message(notifications, &sequence_display_backlight_on);
}
else {
notification_message(notifications, &sequence_display_backlight_off);
}

if( WorkTime < 1 ) { // фоткаем

notification_message(notifications, &sequence_blink_white_100);
if (Bulb) {
gpio_item_set_all_pins(false); WorkCount = 0;
}
}
else {
WorkCount--;
view_port_update(view_port);
notification_message(notifications, &sequence_click);
// Дрыгаем ногами
//gpio_item_set_all_pins(true);
gpio_item_set_pin(4, true);
gpio_item_set_pin(5, true);
furi_delay_ms(400); // На короткие нажатия фотик плохо реагирует
gpio_item_set_pin(4, false);
gpio_item_set_pin(5, false);
//gpio_item_set_all_pins(false);
WorkCount--;
view_port_update(view_port);
notification_message(notifications, &sequence_click);
// Дрыгаем ногами
//gpio_item_set_all_pins(true);
gpio_item_set_pin(4, true);
gpio_item_set_pin(5, true);
furi_delay_ms(400); // На короткие нажатия фотик плохо реагирует
gpio_item_set_pin(4, false);
gpio_item_set_pin(5, false);
//gpio_item_set_all_pins(false);

if (InfiniteShot) WorkCount++;
if (InfiniteShot) WorkCount++;

WorkTime = Time;
view_port_update(view_port);
}
WorkTime = Time;
view_port_update(view_port);
}
}
else {
// Отправляем нотификацию мигания синим светодиодом
notification_message(notifications, &sequence_blink_blue_100);
}

if( WorkCount < 1 ) { // закончили
gpio_item_set_all_pins(false);
furi_timer_stop(timer);
notification_message(notifications, &sequence_audiovisual_alert);
WorkTime = 3;
WorkCount = 0;
}
}

switch (Backlight) { // чо по подсветке?
case 1:
notification_message(notifications, &sequence_display_backlight_on);
break;
case 2:
notification_message(notifications, &sequence_display_backlight_off);
break;
default:
notification_message(notifications, &sequence_display_backlight_enforce_auto);
}

}
if (Time < 1) Time = 1; // Не даём открутить таймер меньше единицы
if (Count < -1) Count = 0; // А тут даём, бо 0 кадров это бесконечная съёмка, а -1 кадров - BULB
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