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@Faless Faless released this 01 Jul 20:18
aa527a3

WebRTC branch-heads/4472 (chromium M91). (commit 92ba70c1c575a82b64ae9c99912c0d2955ee3f15)

# Linux (manual deps)
./build.sh -o godot_linux_4472 -b branch-heads/4472 -t linux -c x64 -d -a "use_custom_libcxx=false use_glib=false" -T webrtc
./build.sh -o godot_linux_4472 -b branch-heads/4472 -t linux -c x86 -d -a "use_custom_libcxx=false use_glib=false" -T webrtc

# Android (from linux, manual deps)
./build.sh -o godot_android_4472/ -b branch-heads/4472 -t android -c arm -d -a "use_custom_libcxx=false" -T webrtc
./build.sh -o godot_android_4472/ -b branch-heads/4472 -t android -c arm64 -d -a "use_custom_libcxx=false" -T webrtc
./build.sh -o godot_android_4472/ -b branch-heads/4472 -t android -c x64 -d -a "use_custom_libcxx=false" -T webrtc
./build.sh -o godot_android_4472/ -b branch-heads/4472 -t android -c x86 -d -a "use_custom_libcxx=false" -T webrtc

# OSX needs Xcode, Xcode Command Line Tools, homebrew.
./build.sh -o godot_mac_4472/ -b branch-heads/4472 -t mac -c x64 -d -a "use_custom_libcxx=false" -T webrtc
./build.sh -o godot_mac_4472/ -b branch-heads/4472 -t mac -c arm64 -d -a "use_custom_libcxx=false" -T webrtc

# iOS needs Xcode, Xcode Command Line Tools, homebrew.
./build.sh -o godot_ios_4472/ -b branch-heads/4472 -t ios -c arm -d -a "use_custom_libcxx=false ios_enable_code_signing=false" -T webrtc
./build.sh -o godot_ios_4472/ -b branch-heads/4472 -t ios -c arm64 -d -a "use_custom_libcxx=false ios_enable_code_signing=false" -T webrtc
./build.sh -o godot_ios_4472/ -b branch-heads/4472 -t ios -c x64 -d -a "use_custom_libcxx=false ios_enable_code_signing=false" -T webrtc
./build.sh -o godot_ios_4472/ -b branch-heads/4472 -t ios -c x86 -d -a "use_custom_libcxx=false ios_enable_code_signing=false" -T webrtc

# Windows needs Windows 10 SDK (with "debugging tools for windows" manually enabled), Visual Studio 2019 C++ development tools
./build.sh -o godot_windows_4472/ -b branch-heads/4472 -t windows -c x64 -d -a "is_clang=false enable_iterator_debugging=true" -T webrtc
./build.sh -o godot_windows_4472/ -b branch-heads/4472 -t windows -c x86 -d -a "is_clang=false enable_iterator_debugging=true" -T webrtc