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Quad Tree "debug view" displaying collision in wrong quadrant. #3

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virtuoushub opened this issue Nov 1, 2014 · 4 comments
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@virtuoushub
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Look at the bottom left part of the image.
bug0

@virtuoushub
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I am thinking that maybe it is displaying correctly... is the reason for the observed behavior due to that pink tile that is almost off screen on the very left, positioned where it is?

@Hornswaggler
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It's still broken. It should really only be highlighting tiles around the
player.

It's happening because it's putting the entities that occur on boundaries
into the overlapping nodes parent node. It should instead put the entity
into multiple nodes. I'll fix it
On Nov 1, 2014 4:47 AM, "Peter Colapietro" [email protected] wrote:

Look at the bottom left part of the image.
[image: bug0]
https://cloud.githubusercontent.com/assets/4303638/4870971/52f6bc00-6194-11e4-8fc4-c8b3345f79fd.png


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#3.

@virtuoushub
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Based on your previous comment I assigned the issue to you.

@virtuoushub
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@Hornswaggler, if I wanted to resolve this issue where would you recommend I start looking in code? After a quick and dirty search, I ended up here.

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