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CafeGLSL v0.1.1

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@Exzap Exzap released this 02 Dec 04:42

Fixes in this release:

  • Using gl_FragCoord will no longer rely on a Mesa-internal uniform variable
  • Loops work correctly now. Previously loops would only work if the compiler was able to unroll them completely
  • Uniform per-block size limit raised to 64KB (4096 * vec4) for all stages
  • discard statement in fragment shader is now working

Special thanks for their contributions: @GaryOderNichts @Crementif