Multiplayer Touhou STG on browser
WebHYZ is based on the developing JavaSTaGe engine
- Added local multiplayer support
- Game can now have two frames, which can transform between one frame dynamically
- Added hyz*** functions which can specify frame-side, stg*** functions now use the same frame-side in caller script object
- Added hyz system functions which can handle player charge/combo/chain-score
- Added 2D primitive shader, this shader will call object.on_render function with webglcontext
- Added object.frame which starts by 1 and increase each frame
- Added object.on_move user function which is called after tick-move before position binding
- Added object.beforehit user function which is called after position binding before hit check
- Added lua*** function for luastg similar function
- Added fog for 3D shader.
- Added WGLA.* for basic webgl object. WGLA._WGLBuffer is used in curve laser
- Added font system using sprite shader
- Adding remilia
- Developing standard player script
- Adding curve laser dummy hitbox objects
- Adding curve laser texture management
- Test Framebuffer self rendering by texture replacement (for boss effect)
- Add more blend mode