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10 changes: 10 additions & 0 deletions EXILED/Exiled.API/Features/Lockers/Chamber.cs
Original file line number Diff line number Diff line change
Expand Up @@ -62,6 +62,16 @@ public Chamber(LockerChamber chamber, Locker locker)
/// <inheritdoc/>
public Quaternion Rotation => Base.transform.rotation;

/// <summary>
/// Gets the <see cref="Chamber"/> <see cref="UnityEngine.GameObject"/>.
/// </summary>
public GameObject GameObject => Base.gameObject;

/// <summary>
/// Gets the <see cref="Chamber"/> <see cref="UnityEngine.Transform"/>.
/// </summary>
public Transform Transform => Base.transform;

/// <summary>
/// Gets or sets all pickups that should be spawned when the door is initially opened.
/// </summary>
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5 changes: 5 additions & 0 deletions EXILED/Exiled.API/Features/Lockers/Locker.cs
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,11 @@ public Locker(BaseLocker locker)
/// </summary>
public LockerType Type { get; }

/// <summary>
/// Gets the <see cref="Locker"/> <see cref="UnityEngine.GameObject"/>.
/// </summary>
public GameObject GameObject => Base.gameObject;

/// <summary>
/// Gets the <see cref="Locker"/> <see cref="UnityEngine.Transform"/>.
/// </summary>
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