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Fix RoomSpawnpoint #110
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Merged
Merged
Fix RoomSpawnpoint #110
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7a4a09a
Fix RoomSpawnpoint
SrLicht-1 42bf7d5
Update EXILED/Exiled.API/Features/Spawn/RoomSpawnPoint.cs
SrLicht-1 5fa8fc8
Using WaitingForPlayers
SrLicht-1 ca94209
Merge branch 'dev' into fix-roomspawnpoint
Misaka-ZeroTwo 46e2cac
Merge branch 'dev' into fix-roomspawnpoint
SrLicht-1 2beed76
Update MapHandler.cs
SrLicht-1 2a5e6af
Update EXILED/Exiled.CustomItems/Events/MapHandler.cs
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This would be good if exiled OnWaitingPlayer get call when locker have finish to spawn too
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And how do you know when the lockers are created?
The Exiled lockers are created in the Awake of the base game lockers but the only way to know if they are already created would be to increase the delay that OnWaitingForPlayers already has.
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Fuck that kinda problematic yeah