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spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonDrawable.java
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/****************************************************************************** | ||
* Spine Runtimes Software License v2.5 | ||
* | ||
* Copyright (c) 2013-2016, Esoteric Software | ||
* All rights reserved. | ||
* | ||
* You are granted a perpetual, non-exclusive, non-sublicensable, and | ||
* non-transferable license to use, install, execute, and perform the Spine | ||
* Runtimes software and derivative works solely for personal or internal | ||
* use. Without the written permission of Esoteric Software (see Section 2 of | ||
* the Spine Software License Agreement), you may not (a) modify, translate, | ||
* adapt, or develop new applications using the Spine Runtimes or otherwise | ||
* create derivative works or improvements of the Spine Runtimes or (b) remove, | ||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent, | ||
* or other intellectual property or proprietary rights notices on or in the | ||
* Software, including any copy thereof. Redistributions in binary or source | ||
* form must include this license and terms. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR | ||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF | ||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO | ||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF | ||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER | ||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
* POSSIBILITY OF SUCH DAMAGE. | ||
*****************************************************************************/ | ||
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package com.esotericsoftware.spine.utils; | ||
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import com.badlogic.gdx.graphics.g2d.Batch; | ||
import com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable; | ||
import com.esotericsoftware.spine.AnimationState; | ||
import com.esotericsoftware.spine.Skeleton; | ||
import com.esotericsoftware.spine.SkeletonRenderer; | ||
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/** A scene2d drawable that draws a skeleton. The animation state and skeleton must be updated each frame, or | ||
* {@link #update(float)} called each frame. */ | ||
public class SkeletonDrawable extends BaseDrawable { | ||
private SkeletonRenderer renderer; | ||
private Skeleton skeleton; | ||
AnimationState state; | ||
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/** Creates an uninitialized SkeletonDrawable. The renderer, skeleton, and animation state must be set before use. */ | ||
public SkeletonDrawable () { | ||
} | ||
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public SkeletonDrawable (SkeletonRenderer renderer, Skeleton skeleton, AnimationState state) { | ||
this.renderer = renderer; | ||
this.skeleton = skeleton; | ||
this.state = state; | ||
} | ||
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public void update (float delta) { | ||
state.update(delta); | ||
state.apply(skeleton); | ||
} | ||
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public void draw (Batch batch, float x, float y, float width, float height) { | ||
skeleton.setPosition(x, y); | ||
skeleton.updateWorldTransform(); | ||
renderer.draw(batch, skeleton); | ||
} | ||
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public SkeletonRenderer getRenderer () { | ||
return renderer; | ||
} | ||
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public void setRenderer (SkeletonRenderer renderer) { | ||
this.renderer = renderer; | ||
} | ||
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public Skeleton getSkeleton () { | ||
return skeleton; | ||
} | ||
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public void setSkeleton (Skeleton skeleton) { | ||
this.skeleton = skeleton; | ||
} | ||
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public AnimationState getAnimationState () { | ||
return state; | ||
} | ||
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public void setAnimationState (AnimationState state) { | ||
this.state = state; | ||
} | ||
} |