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[libgdx] Added SkeletonDrawable.
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NathanSweet committed Mar 22, 2018
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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/

package com.esotericsoftware.spine.utils;

import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable;
import com.esotericsoftware.spine.AnimationState;
import com.esotericsoftware.spine.Skeleton;
import com.esotericsoftware.spine.SkeletonRenderer;

/** A scene2d drawable that draws a skeleton. The animation state and skeleton must be updated each frame, or
* {@link #update(float)} called each frame. */
public class SkeletonDrawable extends BaseDrawable {
private SkeletonRenderer renderer;
private Skeleton skeleton;
AnimationState state;

/** Creates an uninitialized SkeletonDrawable. The renderer, skeleton, and animation state must be set before use. */
public SkeletonDrawable () {
}

public SkeletonDrawable (SkeletonRenderer renderer, Skeleton skeleton, AnimationState state) {
this.renderer = renderer;
this.skeleton = skeleton;
this.state = state;
}

public void update (float delta) {
state.update(delta);
state.apply(skeleton);
}

public void draw (Batch batch, float x, float y, float width, float height) {
skeleton.setPosition(x, y);
skeleton.updateWorldTransform();
renderer.draw(batch, skeleton);
}

public SkeletonRenderer getRenderer () {
return renderer;
}

public void setRenderer (SkeletonRenderer renderer) {
this.renderer = renderer;
}

public Skeleton getSkeleton () {
return skeleton;
}

public void setSkeleton (Skeleton skeleton) {
this.skeleton = skeleton;
}

public AnimationState getAnimationState () {
return state;
}

public void setAnimationState (AnimationState state) {
this.state = state;
}
}

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