Skip to content

Releases: Eragon-Brisingr/ImGui_WS

5.4.1

22 May 11:34
Compare
Choose a tag to compare
  • broken change: change bp node FText to FName/FString
  • support set font file in ini
  • fix web view not calculate dpi problem

5.4.0Preview0

16 Apr 11:23
Compare
Choose a tag to compare

Local Slate Panel Rendering

Console variable ImGui.WS.LocalPanelMode <ELocalPanelMode> sets the local panel mode

  • 0: Draw on the current game viewport
    GameViewportPanel
  • 1: Open a separate window for rendering (desktop platforms only)
    LocalPanelWindow
  • 2: Open a mergeable window for rendering (editor only)
    LocalPanelWindow

Console commands

  • ImGui.WS.OpenPanel opens the local panel
  • ImGui.WS.ClosePanel closes the local panel

UMG Support

Added ImGuiPanel widget, expose the widget as a variable (Is Variable) and bind the OnImGuiTick drawing event

UMG_Panel

ImGui Blueprint Nodes

Encapsulates most ImGui drawing functions for use in blueprints, and nodes automatically manage scope, no need to manually control Begin and End call pairing
BPNode_ImGui
BP_Result

5.3.2

22 Nov 12:32
Compare
Choose a tag to compare

Build for unreal 5.3.2

  • Replace uWebsockets with libwebsockets (third-party library in unreal engine), so can support mobile platforms.
  • ImGui use 1.90.0 version.

5.2.1

11 Sep 10:24
Compare
Choose a tag to compare

Build for unreal 5.2.1

  • ImGuiDebugger move to ImGui_WorldDebugger module.
  • ImGui use 1.90 WIP version.
  • Add ViewportExtent feature.

5.1.1

14 Jun 04:54
Compare
Choose a tag to compare

Build for unreal 5.1.1

Details add filter widget.

gif

5.0.3

30 Sep 09:43
Compare
Choose a tag to compare

Build for unreal engine 5.0.3