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chore(master): release 0.10.0 - #52

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ycastorium merged 1 commit into
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release-please--branches--master--components--lifthrasir
Aug 3, 2026
Merged

chore(master): release 0.10.0#52
ycastorium merged 1 commit into
masterfrom
release-please--branches--master--components--lifthrasir

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@forsetibot

@forsetibot forsetibot Bot commented Aug 3, 2026

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🤖 I have created a release beep boop

0.10.0 (2026-08-03)

Features

  • assets: thread optional hair palettes through animation processing (33529f6)
  • character: apply hair color palettes to head sprites (e761ccb)
  • cli: convert standalone rsm props to gltf (9cbb958)
  • data: add model visual and trigger effect to the descriptor (3104482)
  • effects: author Ankle Snare, Flasher and Talkie Box detonations (805ba93)
  • effects: author Blitz Beat and Detecting visuals (7103616)
  • effects: author Double Strafe and Arrow Shower visuals (d6b3f4b)
  • effects: map Spring Trap and Phantasmic Arrow to retail effects (c84c9a5)
  • effects: map the nine Hunter traps and Talkie Box (21819ef)
  • effects: show a sleep overlay for the opt1 sleep body state (18a108d)
  • effects: validate model layers and trigger effects (989f635)
  • effects: wire Remove Trap's ground effect (caf8acf)
  • net: carry skill-unit phase and ticks through the contract (928145a)
  • skill-units: play a trap detonation on a non-active phase (4ac7e6b)
  • skill-units: render the armed trap prop from a model visual (5a7716b)
  • sprite: add falcon layer tag, component and path helpers (66a64ae)
  • sprite: falcon swoop on Blitz Beat (213e80a)
  • sprite: hover and follow behaviour for the falcon (6e55dd8)
  • sprite: spawn the falcon companion from the falcon option bit (a340af0)
  • ui: add character_scene shared visual module for the lineup redesign (c7ac3a0)
  • ui: add lineup decor SVGs and Space Mono font (b9b6a4c)
  • ui: animate the character lineup and add keyboard navigation (6126c47)
  • ui: rebuild character creation as the forge screen with live palette preview (61e5ce2)
  • ui: rebuild character select as the sprite lineup with codex rail (b570b71)

Bug Fixes

  • assets: harden palette loading and custom-palette conversion for hair tinting (b6d602d)
  • effects: fail loudly when an effect asset cannot load (b482267)
  • net: update net-aesir tests for regenerated protobuf (a466b3a)
  • skill-units: order lifecycle systems and retry unknown despawns (a78db87)
  • sprite: dedupe cart mount spawns within a frame (6381d6f)

This PR was generated with Release Please. See documentation.

@ycastorium
ycastorium merged commit 7ce587b into master Aug 3, 2026
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@ycastorium
ycastorium deleted the release-please--branches--master--components--lifthrasir branch August 3, 2026 09:59
@forsetibot

forsetibot Bot commented Aug 3, 2026

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🤖 Created releases:

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