A collection of prototype programs for the Game Boy, mostly just toying around.
Implementing a day/night cycle using a rather large palette table.
Initial work on per-scanline palette changes.
Initial work on high-colour Lapras tiles that degrade to monochrome gameboys gracefully. Doesn't actually work on those yet.
Testing throughput of distinct colours.
Squishing the top lines, while trying to retain some recognisability by frame mixing. Kinda 256 pixels in height.
Text box overlaying background.
Weather effect using semitransparent window.
Developer's notes, describes register usage and various other information.
Count distinct colours in png image.
Given three bytes (R, G and B) in hex, outputs various rgbasm instructions with these colours, in the GBC 15-bit format.