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Rays - A realtime gpu-raytracer for spheres.

A implementation of a sphere raytracer, running almost entirely on the gpu.

Example scene

day scene night scene

Features

  • Realtime rendering with a simple scene editor included; this means camera, materials, as well as the spheres are changable in real time.
  • PBR based materials (though not even close to being complete)
  • GPU driven raytracing, vastly increasing the performance in contrast to cpu-side rendering

Resources

The implementation wouldn't have been possible without the following resources:

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