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Improve the runtime texture packer algorithm #161

Improve the runtime texture packer algorithm

Improve the runtime texture packer algorithm #161

Triggered via pull request November 7, 2024 15:03
Status Failure
Total duration 2m 54s
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10 errors and 11 warnings
build-publish: MLEM.Data/RuntimeTexturePacker.cs#L200
There is no argument given that corresponds to the required parameter 'y' of 'Point.Point(int, int)'
build-publish: MLEM.Data/RuntimeTexturePacker.cs#L200
There is no argument given that corresponds to the required parameter 'width' of 'Rectangle.Rectangle(int, int, int, int)'
build-publish: MLEM.Data/RuntimeTexturePacker.cs#L200
There is no argument given that corresponds to the required parameter 'y' of 'Point.Point(int, int)'
build-publish: MLEM.Data/RuntimeTexturePacker.cs#L200
There is no argument given that corresponds to the required parameter 'width' of 'Rectangle.Rectangle(int, int, int, int)'
build-publish: MLEM.Data/RuntimeTexturePacker.cs#L200
There is no argument given that corresponds to the required parameter 'y' of 'Point.Point(int, int)'
build-publish: MLEM.Data/RuntimeTexturePacker.cs#L200
There is no argument given that corresponds to the required parameter 'width' of 'Rectangle.Rectangle(int, int, int, int)'
build-publish: MLEM.Data/RuntimeTexturePacker.cs#L200
There is no argument given that corresponds to the required parameter 'y' of 'Point.Point(int, int)'
build-publish: MLEM.Data/RuntimeTexturePacker.cs#L200
There is no argument given that corresponds to the required parameter 'width' of 'Rectangle.Rectangle(int, int, int, int)'
build-publish: MLEM.Data/RuntimeTexturePacker.cs#L200
There is no argument given that corresponds to the required parameter 'y' of 'Point.Point(int, int)'
build-publish: MLEM.Data/RuntimeTexturePacker.cs#L200
There is no argument given that corresponds to the required parameter 'width' of 'Rectangle.Rectangle(int, int, int, int)'
build-publish
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-publish: Sandbox/GameImpl.cs#L33
The field 'GameImpl.tokenized' is never used
build-publish: Sandbox/GameImpl.cs#L492
Field 'GameImpl.Test.OtherTest' is never assigned to, and will always have its default value null
build-publish: Sandbox/GameImpl.cs#L490
Field 'GameImpl.Test.Point' is never assigned to, and will always have its default value
build-publish: Sandbox/GameImpl.cs#L489
Field 'GameImpl.Test.Vec' is never assigned to, and will always have its default value
build-publish: Sandbox/GameImpl.cs#L33
The field 'GameImpl.tokenized' is never used
build-publish: Sandbox/GameImpl.cs#L492
Field 'GameImpl.Test.OtherTest' is never assigned to, and will always have its default value null
build-publish: Sandbox/GameImpl.cs#L490
Field 'GameImpl.Test.Point' is never assigned to, and will always have its default value
build-publish: Sandbox/GameImpl.cs#L489
Field 'GameImpl.Test.Vec' is never assigned to, and will always have its default value
build-publish: ThirdParty/FNA/src/Graphics/PackedVector/HalfTypeHelper.cs#L22
The type name 'uif' only contains lower-cased ascii characters. Such names may become reserved for the language.
build-publish: ThirdParty/FNA/src/Utilities/FNADllMap.cs#L91
The 'ModuleInitializer' attribute is only intended to be used in application code or advanced source generator scenarios (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2255)