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I think this new behavior is better because it avoids excess iterations.
With spacing of 0.5 in the current system, an extra 140ms would pass before 0,7 becomes the target. This is 140ms of "slew" that's introduced. Exit conditions also rely on what the current target is, creating edge cases where additional time is added before the robot will exit.
The text was updated successfully, but these errors were encountered:
Fixed bug that I created in #152 where path smoothing would pull points down closer to the starting point. Now there is an additional anchored point to prevent this.
Fixed segfault that #153 caused
Point injecting should ignore the first few points.
From (0, 0) to (0, 24) in an injected pure pursuit, this would currently happen.
It should instead do this, where 7 is
LOOK_AHEAD
.I think this new behavior is better because it avoids excess iterations.
With spacing of 0.5 in the current system, an extra 140ms would pass before 0,7 becomes the target. This is 140ms of "slew" that's introduced. Exit conditions also rely on what the current target is, creating edge cases where additional time is added before the robot will exit.
The text was updated successfully, but these errors were encountered: