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steal mo structures config for testing and make it workm, 1.0.3
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package draylar.omegatest; | ||
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import draylar.omegaconfig.api.Comment; | ||
import draylar.omegaconfig.api.Config; | ||
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public class NewTestConfig implements Config { | ||
@Comment("Mo' Structures feature toggles.") | ||
public Features features = new Features(); | ||
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@Comment("Chances are once per the number of chunks. A Chance 500 makes a feature spawn every 500 chunks. Affected by biomes it spawns in and the chunk, so not all are proportional.") | ||
public FeatureChances feature_chances = new FeatureChances(); | ||
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@Comment("Structure toggles. These do not have chances, but in the future they may. ") | ||
public Structures structures = new Structures(); | ||
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@Comment("Structure chances. Seperation is the least amount of chunks that a structure will spawn from itself. Spacing is the maximum amount of chunks, and both are used to randomly spawn structures and can be tweaked.") | ||
public StructureChances structureChances = new StructureChances(); | ||
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@Override | ||
public String getName() { | ||
return "mostructures-config-v2"; | ||
} | ||
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public static class Features { | ||
@Comment("Airplanes & Air Balloons") | ||
public boolean air_features = true; | ||
@Comment("Fallen Trees") | ||
public boolean fallen_trees = true; | ||
@Comment("Desert Features") | ||
public boolean desert_features = true; | ||
@Comment("Ruins") | ||
public boolean ruins = true; | ||
@Comment("Lamppost") | ||
public boolean lamppost = true; | ||
@Comment("Boulder") | ||
public boolean boulder = true; | ||
@Comment("Volcanic Vent") | ||
public boolean volcanic_vent = true; | ||
@Comment("Beach Features") | ||
public boolean beach_features = true; | ||
@Comment("Boats") | ||
public boolean boats = true; | ||
} | ||
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public static class FeatureChances { | ||
@Comment("Airplanes & Air Balloons") | ||
public int air_feature_chance = 4600; | ||
@Comment("Fallen Trees") | ||
public int fallen_trees_chance = 17; | ||
@Comment("Desert Features") | ||
public int desert_features_chance = 555; | ||
@Comment("Ruins") | ||
public int ruins_chance = 3500; | ||
@Comment("Lamppost") | ||
public int lamppost_chance = 100; | ||
@Comment("Boulder") | ||
public int boulder_chance = 4000; | ||
@Comment("Volcanic Vent") | ||
public int volcanic_vent_chance = 85; | ||
@Comment("Beach Features") | ||
public int beach_features_chance = 75; | ||
@Comment("Boats") | ||
public int boats_chance = 4000; | ||
} | ||
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public static class Structures { | ||
@Comment("Barnhouse") | ||
public boolean barn_house = true; | ||
@Comment("Jungle Pyramid") | ||
public boolean jungle_pyramid = true; | ||
@Comment("Big Pyramid") | ||
public boolean big_pyramid = true; | ||
@Comment("The Castle In The Sky") | ||
public boolean the_castle_in_the_sky = true; | ||
@Comment("Villager Tower") | ||
public boolean villager_tower = true; | ||
@Comment("Abandoned Churches") | ||
public boolean abandoned_churches = true; | ||
@Comment("Villager Market") | ||
public boolean villager_market = true; | ||
@Comment("Pillager Factory") | ||
public boolean pillager_factory = true; | ||
@Comment("Ice Tower") | ||
public boolean ice_tower = true; | ||
@Comment("Boar Hat Tavern") | ||
public boolean tavern = true; | ||
@Comment("Killer Bunny Castle") | ||
public boolean killer_bunny_castle = true; | ||
} | ||
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public static class StructureChances { | ||
@Comment("Barn House") | ||
public int barn_house_seperation = 16; | ||
public int barn_house_spacing = 40; | ||
@Comment("Big Pyramid") | ||
public int big_pyramid_seperation = 5; | ||
public int big_pyramid_spacing = 25; | ||
@Comment("Jungle Pyramid") | ||
public int jungle_pyramid_seperation = 5; | ||
public int jungle_pyramid_spacing = 25; | ||
@Comment("The Castle In The Sky") | ||
public int the_castle_in_the_sky_seperation = 8; | ||
public int the_castle_in_the_sky_spacing = 32; | ||
@Comment("Villager Tower") | ||
public int villager_tower_seperation = 16; | ||
public int villager_tower_spacing = 40; | ||
@Comment("Abandoned Church") | ||
public int abandoned_church_seperation = 16; | ||
public int abandoned_church_spacing = 40; | ||
@Comment("Villager Market") | ||
public int villager_market_seperation = 27; | ||
public int villager_market_spacing = 50; | ||
@Comment("Pillager Factory") | ||
public int pillager_factory_seperation = 27; | ||
public int pillager_factory_spacing = 50; | ||
@Comment("Ice Tower") | ||
public int ice_tower_seperation = 8; | ||
public int ice_tower_spacing = 32; | ||
@Comment("Boar Hat Tavern") | ||
public int tavern_seperation = 16; | ||
public int tavern_spacing = 46; | ||
@Comment("Killer Bunny Castle") | ||
public int killer_bunny_castle_seperation = 25; | ||
public int killer_bunny_castle_spacing = 50; | ||
} | ||
} |
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