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Releases: DrBeef/QuakeQuest

Fix crash on v53 Meta Quest

10 May 20:35
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Also ensure the virtual screen layer appears in front of the player

One APK to rule them all...

07 Feb 19:56
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No functional changes. The only difference now is there's a single APK that can be installed on both Meta Quest and Pico headsets.

Pico / Quest fixes

18 Jan 20:50
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  • Ensure diagonal movement is not faster than in a straight line
  • Ensure config file saves on exit

OpenXR - Pico 4 now supported

17 Jan 21:48
f0843f9
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OpenXR - Pico 4 now supported

QuakeQuest has been updated to use OpenXR, opening the door to support more headsets as time goes by. In addition to all Meta headsets, the Pico 4 is now also supported, please ensure you install the appropriate APK for your headset.

Big QoL release..

28 Dec 11:27
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Lots of changes in this QoL release:

  • Two handed weapons
  • Controller based Weapon Haptics
  • Additional right-hand keys on the rubbish virtual keyboard for function keys (some mods might want this)
  • Much clearer menu screens using layers
  • 120hz is unlocked, however in order to enable it, edit the commandline.txt and make sure it includes the following:
    quake -r 120
  • THERE IS NOW NO AUDIO LAG (I used the android sound code from Emile B's DP build which has much better sound handling through OpenSLES)

90hz Support for Quest 2

14 Dec 21:37
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90hz Support for Quest 2

Properly fix for Quest 2

22 Oct 21:02
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Properly fix for Quest 2

Fix for Quest 2

14 Oct 21:23
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Fixed projection fov

A bunch of small fixes

23 Jun 21:45
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  • Corrected FOV to 104
  • Added same non-liner movement on the stick as QuestZDoom
  • Made snap turn the default turn mode
  • Weapon pitch adjustment default is better and increments are bigger when adjusting using B button

Fix Laser Sight

30 Sep 21:10
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Tiny fix that sorts out the issue with the laser sight when pointed at close up objects like the floor etc.