Update client UI - #50
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Akadiosgg
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June 21, 2026 22:29
…lyFitIntoPlayArea made baseline, a lot of polling behavior changed to pushing
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Removed minimap slider, you can zoom by hovering + mouse wheel
UI now scales with window resolution
Hid count on unique items in Equipment window and when dragging
Changed groundItem text display "Cotton Shirt: 1 ea." -> "Cotton Shirt", "Apple: 5 ea." -> "5x Apple"
Changed obtainedText for itemCount == 1
Remade all major UI windows based on the prefabs inside WindowTemplate:
WindowBody (window_body.psd)
WindowContent
TabTemplate (tab_template.psd, tab_template_selected.psd)
WindowTitleBar (window_titlebar.psd)
WindowBottomBar (window_bottombar.psd)
Editing the prefabs and their images will effect all windows
Inventory icons and text for: item count, weight, zeny
Generated bottomrightzone menu icons
Added StatWindowV2 with generated icons and improved layout
changed image for left/right/up/down arrow
Added VirtualList component that fills a viewport with data rows and assigns data based on scrollbar position
Options window rework, to add a new option do the following:
No wiring needed inside the Unity editor