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Update client UI - #50

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Akadiosgg wants to merge 11 commits into
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Akadiosgg:ui-update
Open

Update client UI#50
Akadiosgg wants to merge 11 commits into
Doddler:masterfrom
Akadiosgg:ui-update

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@Akadiosgg

@Akadiosgg Akadiosgg commented Jun 21, 2026

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Removed minimap slider, you can zoom by hovering + mouse wheel
UI now scales with window resolution
Hid count on unique items in Equipment window and when dragging
Changed groundItem text display "Cotton Shirt: 1 ea." -> "Cotton Shirt", "Apple: 5 ea." -> "5x Apple"
Changed obtainedText for itemCount == 1

Remade all major UI windows based on the prefabs inside WindowTemplate:

WindowBody (window_body.psd)
WindowContent
TabTemplate (tab_template.psd, tab_template_selected.psd)
WindowTitleBar (window_titlebar.psd)
WindowBottomBar (window_bottombar.psd)

Editing the prefabs and their images will effect all windows

Inventory icons and text for: item count, weight, zeny
Generated bottomrightzone menu icons
Added StatWindowV2 with generated icons and improved layout
changed image for left/right/up/down arrow
Added VirtualList component that fills a viewport with data rows and assigns data based on scrollbar position

Options window rework, to add a new option do the following:

  1. Add a field in GameConfigData.cs
  2. Add the enum token in GameConfig.Options.cs (must be same name as the field)
  3. Add a row to the layout in GameConfig.OptionLayout.cs
  4. To update runtime states add a case to ApplyBool/ApplyRange

No wiring needed inside the Unity editor

@Akadiosgg
Akadiosgg marked this pull request as ready for review June 21, 2026 22:29
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