An implementation of UDP-based Data Transfer Protocol (UDT) based on Tokio primitives.
UDT is a high performance data transport protocol. It was designed specifically for data intensive applications over high speed wide area networks, to overcome the efficiency and fairness problems of TCP. As its names indicates, UDT is built on top of UDP and it provides both reliable data streaming and messaging services.
To learn more about UDT, see https://udt.sourceforge.io/
You can also find the reference C++ implementation on https://github.com/eminence/udt
use std::net::Ipv4Addr;
use tokio::io::{AsyncReadExt, Result};
use tokio_udt::UdtListener;
#[tokio::main]
async fn main() -> Result<()> {
let port = 9000;
let listener = UdtListener::bind((Ipv4Addr::UNSPECIFIED, port).into(), None).await?;
println!("Waiting for connections...");
loop {
let (addr, mut connection) = listener.accept().await?;
println!("Accepted connection from {}", addr);
let mut buffer = Vec::with_capacity(1_000_000);
tokio::task::spawn({
async move {
loop {
match connection.read_buf(&mut buffer).await {
Ok(_size) => {}
Err(e) => {
eprintln!("Connnection with {} failed: {}", addr, e);
break;
}
}
}
}
});
}
}
use std::net::Ipv4Addr;
use tokio::io::{AsyncWriteExt, Result};
use tokio_udt::UdtConnection;
#[tokio::main]
async fn main() -> Result<()> {
let port = 9000;
let mut connection = UdtConnection::connect((Ipv4Addr::LOCALHOST, port), None).await?;
loop {
connection.write_all(b"Hello World!").await?;
}
}